D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

I'm mildly curious as to just how many products there were for the Buck Rogers line compared to other failed lines in the Williams years. Some, like Maztica, had just a handful of products, while Spelljammer had dozens. My (increasingly) foggy mind doesn't recall just how many items there were in the BR line since I never collected them, but it seemed to just keep going on and on, in spite of the fact that they didn't seem to be popular at all....
 

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TiQuinn

Registered User
I'm mildly curious as to just how many products there were for the Buck Rogers line compared to other failed lines in the Williams years. Some, like Maztica, had just a handful of products, while Spelljammer had dozens. My (increasingly) foggy mind doesn't recall just how many items there were in the BR line since I never collected them, but it seemed to just keep going on and on, in spite of the fact that they didn't seem to be popular at all....

According to a 2003 fan site, there were at least 13 role playing products in the XXVc line (he’s not sure but noticed a gap in the numbering), and 10 novels.

Link: Version 1.2 - Buck Rogers in the Domain
 

Mannahnin

Scion of Murgen (He/Him)
I'm mildly curious as to just how many products there were for the Buck Rogers line compared to other failed lines in the Williams years. Some, like Maztica, had just a handful of products, while Spelljammer had dozens. My (increasingly) foggy mind doesn't recall just how many items there were in the BR line since I never collected them, but it seemed to just keep going on and on, in spite of the fact that they didn't seem to be popular at all....
Looks like the boardgame, two computer games, three boxed sets for the RPG, fourteen released supplements for the RPG (and three more cancelled), and ten novels.


Amazing Engine got nine products.
Spelljammer appears to have gotten four boxed sets and seventeen other supplements.
Al Qadim two boxed sets and twelve supplements.
 

Parmandur

Book-Friend, he/him
Looks like the boardgame, two computer games, three boxed sets for the RPG, fourteen released supplements for the RPG (and three more cancelled), and ten novels.


Amazing Engine got nine products.
Spelljammer appears to have gotten four boxed sets and seventeen other supplements.
Al Qadim two boxed sets and twelve supplements.
Dang, they cranked it out back then
 


Whizbang Dustyboots

Gnometown Hero
Yes, the amount of stuff that TSR was putting out was mind-boggling. Even as an enthusiastic player, I felt swamped and, judging by the reports of massive unsold inventory, so where many others at the time.
On the other hand, some of them were also genius ideas, like Monstrous Compendium pages printed on two sides of tissue paper, so that they couldn't be properly alphabetized and would quickly fall apart after even casual use.
 



MGibster

Legend
Yes, the amount of stuff that TSR was putting out was mind-boggling. Even as an enthusiastic player, I felt swamped and, judging by the reports of massive unsold inventory, so where many others at the time.
No kidding. There were 15-16 books published for the Complete Book of... series produced from 1989-1995. And that's just crazy when you consider everything else they were publishing for 2nd edition. Despite owning a ton of AD&D 2nd edition products, even now I'll hear something mentioned that I didn't remember existing at all. They were publishing books and other supplements like they were going out of style.
 

Mannahnin

Scion of Murgen (He/Him)
No kidding. There were 15-16 books published for the Complete Book of... series produced from 1989-1995. And that's just crazy when you consider everything else they were publishing for 2nd edition. Despite owning a ton of AD&D 2nd edition products, even now I'll hear something mentioned that I didn't remember existing at all. They were publishing books and other supplements like they were going out of style.
I'm on Chapter 8 (Tomb of Horrors) of When We Were Wizards, and the creatives are talking about the production standards the Blume were setting in the early 80s, expecting a creative team of 8-10ish(?) people to pump out fifty or sixty products a year, with mandatory 48 hour work weeks, for a while.
 

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