Olaf the Stout
Legend
shilsen said:I use an action pt system where PCs can use up an action pt to turn a killing blow/effect into one that renders them stabilized at -9 hp. I'm very good at challenging the PCs a lot with weaker enemies, and without that rule, in 34 sessions I would have had 16 deaths. That would be an especially big problem for the game for two reasons - resurrection magic is effectively not available and the campaign is heavily based on PC choice, so removing PCs would be a serious problem.
Despite the non-existence of death in the game, combat tends to be a fairly tense affair. Partly it's because the PCs know and have experienced various repercussions of defeat besides death. PCs have been kidnapped, have lost valuable items, have failed to stop NPCs from achieving various problematic ends, etc. Besides that, there's the pure ego angle, since players hate to have their PCs beaten whether they survive or not.
So my experience tells me that it's easy to remove death from the game and still retain tension and serious repercussions for combat and for PC choice.
Good points shilsen. I use action points in my game as per the rules in Unearthed Arcana. On multiple occasions now I have had PC's use them to stabilize themselves once they reached negative HP's. If a PC ever got hit by a blow that might kill them I may let them spend an Action Point (maybe multiple points if the damage put them into big negatives) to stabilize at -9. It seems like a good way to fight with the gloves off but still give them a little safety net underneath them to break their fall.
Olaf the Stout