Nojin, seeing the large goblin rushing at them, charges the goblin, who, seeing an opening, slashes the dwarf with his longsword, causing a gash on Nojin's leg. Nylarra rushes in just behind Nojin, rapier at the ready, but her stab bounces off the goblin's chainmail.
Baril fires an arrow at the smaller goblin; the arrow whizzes past its head as it runs toward the cave.
Arkan charges at the larger goblin, slashing with her longsword as she does so, and connecting solidly with its neck. It screams, and staggers a bit, but remains standing, tenaciously holding its longsword at the ready as blood runs down its left side.
Grinder fires a bolt at the smaller goblin, missing by several yards. You think you hear Trinket chuckling.
Brevin chants momentarily, then takes off at great speed toward the smaller goblin--overtaking it, and wheeling around, mace in hand, to block its path. Meanwhile, Grunlor looses his longbow, and, nocking an arrow, takes aim at the small goblin. The arrow sinks into its arm, and it lets out a yelp.
Tuli moves slowly into position to flank the larger goblin, but her sword's swing misses.
The smaller goblin, badly wounded, dodges to try to get around Brevin, but Brevin's speed keeps the goblin from getting around him without a quick swing of his mace. The mace connects, sending the goblin to the ground about forty feet from the cave entrance.
The larger goblin, realizing he's surrounded by foes, slashes again at Nojin, the blow this time deflected by Nojin's armor.
OOC:
Nojin is next in order, even though that means we're technically at the *end* of the round.
The large goblin is still up, though everyone around him can see he's obviously hurt badly. Nojin is currently receiving a flank bonus from Tuli.
Mechanics:
Goblin Guard: AoO attack roll 17+? = ? hit; damage roll 5+3 = 8 pts to Nojin
(The grapple attempt provoked the AoO, not the charge.)
Nylarra: attack roll 8+5+2 = 15 miss
Baril: attack roll 6+3 = 9 miss
Arkan: attack roll 19+5+2 = 26 (critical roll 11+5+2 = 18/success); damage rolls [8+4]+4 (str) +4 (fav) = 20
Grinder: attack roll 5+1 = 6 miss
Grunlor: attack roll 16+1 = 17 hit; damage roll 3
Brevin: AoO attack roll 14+2 = 16 hit; damage roll 1+2 = 3
Tuli: attack roll 11+2 (flank) = 13 miss
Small Gob: Dead. Or, at least, mostly dead. He's still breathing, but barely.
Guard: attack roll 7+? = ? miss
Notes:
Manzanita: If you hadn't specifically gotten set to charge, you wouldn't have made the critical.
Lucky rolling, though... my poor goblin!
Toric: Rules? What rules?
You're actually within the rules, though. Your speed increases to 50 ft/round, fast enough to overtake the small goblin without even running--though you couldn't get a regular attack. Cinematics and good use of interesting tactics, there, though, +25 XP bonus.
Nojin: I assume you took IUS as a prelude to Imp. Grapple, right?
Also interesting tactics, +25 XP.
Rybaer: Not so much a non-gullible goblin, as one who rolled a natural 20 on his listen check. even at a -10 penalty he still heard most of you. 