Flynn
First Post
Neil Bishop said:Thanks for posting this, Flynn. I'm currently considering converting my FR game to Savage Worlds and these sorts of posts help. What do your players like most?
It depends on which player you ask:
Yngvar likes it for the simplicity and streamlined nature of the rules, the great diversity of actions and subsystems covered in the book (and still remain streamlined), the fact that a character can be fully detailed on an index card, and the fact that you can use it for so many genres. (He even ran the SW Tron game at our Game Day last weekend, and it went smoothly.) Being able to handle Tron was what cinched SW as the system for him.
Andrus likes it for much the same reasons, the character diversity and the fact that it empowers freedom in character concept and design while still keeping characters effective. He is even thinking in terms of using the Mass Battles rules for political debates, with only a few minor modifications.
Chrysander likes it because of how easy it is to use as a system and how well it supports both RP-oriented and combat-oriented characters. The use of Hindrances really adds something to the game for him.
Calyt isn't as open as the others, but to me, it seems that he likes it because it empowers wilder character actions during combat and outside it, so it's less restrictive, while still letting him be effective. I think the cinematic nature appeals to him a lot, although others also find the appeal of a more cinematic game. He definitely takes advantage of it.
Anzjin is also a quiet one, but I think he likes it because it is a new system to explore, one that is easy to learn and master the basics, but with subtle nuances that he is still experimenting with. In some ways, the system appears to strike him intellectually like chess: there's a range of simple actions and resolutions that you can pick up quickly, but to truely master it takes longer. He was the first to start using tricks and other non-D20 options in combat, and I expect that he will continue to explore the system as the game continues.
I'm sure you can see why I like it so much from my commentaries above. In addition, many of the things that the players find great about Savage Worlds are things that I enjoy myself. At this stage in my gaming life, I find that I want action, forward motion, some cinematic stuff that promotes heroics as well as something fast and easy to run. Savage Worlds fills that bill for me.
I definitely wish you luck in pursuing the system with your friends. I expect that if you give it three sessions to get used to everything, you'll find it to be everything I've mentioned. If that's your cup of tea, great! If not, that's cool, too. Best of luck with it, though!
Hope This Helps,
Flynn