Session Notes - 02/13/08
Good Morning, All:
It's been a while since our last adventure, as the local influenza epidemic takes its toll on the gamers. However, last night we were lucky enough to get four out of the core five players together for a Wednesday Night session, and they uncovered a lot in the way of one of the big overarching plots of the campaign.
The Synopsis:
Having spoken with the cyclops Oracle, Amandrea, the party made their way back down to the beach, to return to Greenfell via the boat that had borne them to the Oracle's Isle. Once in Greenfell, the team reviewed the options before them, and elected to address the Newport plague issue. The Warlord Andrus's question had dealt with the situation there, and he had been told that he should slay the one who walks as lord, for the lord was the purveyor of plague. Evaluating the local conditions, the team also decided that they might end up wintering in Greenfell. If that was the case, they would also have to defend the village against the Sundered Kings that were seiging the village of Moonwell to the west.
The next morning, the brave band of adventurers set forth along the southbound road towards Newport, expecting to arrive there by nightfall. Their trip helped bring home the fact that the region was no longer bound under the city-state of Synovia, but instead, each village had become an island of civilization unto itself.
About an hour from Newport, six infected exiles attacked the party en mass from the grounds of an orchard along the side of the road. Calyt the Shade, who had been acting as point, took the brunt of the first wave, including a devastating hit that wounded him severely. The adventurers rallied, lined up, and beat the crazed plague victims down before the bloody exiles could rend the party to shreds. Anzjin somberly healed Calyt, as the others surveyed the area.
Having attracted the attention of local farmers, the party noted that some had sent runners ahead to announce their imminent arrival. Before the band could make it to the township, however, they were called to the side of the road by another farmer, who suggested that they not enter into Newport, lest they be captured and brought before Lord Kelas Morvel as part of Tribute. Before they could talk further, the farmer offered to hide them in his barn, and the group took him up on his offer.
Inside the barn, the party met another man also hiding by the farmer's good will. Brother Claudius was the sole surviving priest of the Temple of the Three Graces in Newport, a holy place dedicated to the god of Knowledge and Healing, Joven. The Scything Time (the Midsummer Massacre, to some) had slain all but two novices, Brothers Claudius and Ignatius. The day after, the plague hit Newport and the Merchant House Lord Morvel declared himself lord of Newport and led a riot against the Temple. Ignatius died, and only Claudius escaped. Since then, he has been laying low, aiding the faithful as he could, while avoiding Lord Kelas and his new Priests of White.
Apparently, Lord Morvel had instituted a policy of daily Tribute, where the locals all came at dusk each night to donate food or goods. The most valuable items earned a brief respite from the ravages of the Red Death. Mercenaries and militia men, as well as a few others, were called the "Favored", and received special treatment. The Priests of Light used relics scavenged from the Temple to provide succor to those that they deemed worthy, and the rest of the locals continued to donate out of fear of reprisals as well as the hopes of earning that temporary respite.
The Lord Morvel had also began tearing down the Temple, forming barricades from the rubble that had been removed, and generally fortifying the area around the old sacred grounds. Brother Claudius felt that the damage was a sacrilege to Joven, but was powerless to stop it, given that Lord Morvel was defended by the Priest of White and a bodyguard, the Warlord Vinculos.
As the party waited, Calyt the Shade slipped into town for some basic reconnaissance. He found that guards travelled around town at night in pairs, while the Temple grounds were guarded by patrols of four. Sneaking up towards the Temple, Calyt managed to overhear a conversation that spoke of an upcoming ritual the next evening between a young woman and her uncle. The woman had doubts that the ritual was indeed the one prophesied by the Followers of Light, and the man warned her not to speak of her concerns and doubts, lest she be punished.
Fleeing the Temple proper, Calyt snuck into the temple's library to discover that it had been ransacked and marked crudely with blood on the walls and such with symbols he recognized from the onyx skull he kept in his pouch.
As Calyt the Shade snuck back towards his friends, he came across the only inn in town to host boarders. The Warlord Vinculos stepped out for a breath of fresh air, and spied the stealthy Calyt across the way. Calyt ran around the corner and attempted to use his arcane abilities to transform into a cat, but Vinculos's rapid charge towards his position fouled his concentration, and he fled deeper into the alley. Just as Vinculos had cornered the young Calyt, he was able to bring his meager arcane talent to bear and melted into the ground, burrowing his way to freedom.
Reunited, the team evaluated what they had learned. Through a series of deductions, they determined that it was likely that Lord Morvel was part of some major conspiracy that started on Midsummer's Eve with Veridia being sent to obtain the Blood of Meritus and the resulting Scything Times, followed by the goblin raids on Trader's Point, as well as Lord Morvel's infiltration and conquest of Newport. They began to realize that he was gathering resources for something big, as well as raiding the catacombs of the Temple for relics. With news of the impending ritual, they determined that perhaps this was Lord Morvel's ultimate goal, and decided they would have to stop it. Working out an arrangement with Brother Claudius for his followers to start a few fires in abandoned areas around town and draw the body of guards away from the temple proper, the brave band decided to sneak into town and hole up in the library until the next day's Tribute was held.
Once the group found themselves within the abandoned library, they rested and searched the scattered scrolls and tomes for any information about what this ritual of Lord Morvel's might entail. While they did not find anything, the party did realize that all information related to the Dark Arts and fighting infernal creatures had been removed from the library, and that the library had been defiled to remove its sanctity. With this final piece, the party came to an incredible realization: Lord Morvel was using the Followers of Light and the people of Newport to defile the temple and destroy all possible resources that could be used to fend off an infernal assault in the future. Someone had big plans, and they apparently involved bringing demons to the Plane Prime!
And that's where the session ended...
Commentary:
Given the extensive delay between the last session and this one, we were a little harder to bring back on track, but we eventually started moving. Being down one player due to a last minute work-related issue, we still moved forward. The first scene, a combat encounter, demonstrated that, despite a lucky hit, these guys could handle themselves against six Extras with no difficulties. It may be time to consider upping the number of foes, especially as a few of them are moving into Seasoned now.
Savage Worlds has no consistent rules for diseases, except that you have to make a Vigor check to resist them, and if you fail, an arbitrarily-selected game effect takes place. It's very First Edition AD&D to me, and that has its place, but it wasn't what I was looking for. Borrowing a page from D20, I went for a more debilitative approach with the Red Death plague, and it fit the storyline quite well. Each day, you must make a Vigor roll or suffer another level of fatigue. You can stop making that daily check when you get a raise on your Vigor roll, you get healing (magical or mundane) at -2 on the check, or you die. There's a power from the Fantasy World Builders Toolkit, IIRC, called Succor that removes fatigue in a manner similar to Healing removing wounds. For this scenario, the Lord Morvel and his people are holding off the continuation of the disease with the Succor power, and are not healing the people outright, because it keeps them in thrall to Lord Morvel.
The players have figured out Lord Morvel's plan to take the resources of the people, as well as remove any tools or knowledge that could be used to fight against demons in the future, and destroy them as part of a ritual. They've reasoned that Lord Morvel is using knowledge of some lost prophecy of a secret society called the Followers of Light to manipulate them into aiding his efforts as well. They now see Lord Morvel as the first true level of a conspiracy that has orchestrated a number of recent events that they've been witness to, and that these Followers of Light are just like Ekarus the Grey and Veridia the Red, dupes to be used to accomplish their goals.
I saw a lot of non-combat trait checks this time around, demonstrating that the Savage Worlds rules system can support non-combat play. I also got the chance to pull back the curtain, so to speak, and reveal the existence of one of the major overarching plots that they'll be dealing with as the first major story of the campaign. The players really seemed to enjoy the levels and dark depths of Lord Morvel's plans that they were able to pick up on, and look forward to the big fight next week against Lord Morvel, Warlord Vinculos and the Priests of White. The biggest twist is yet to come, though.
Next week, there's going to be a lot of action and quite the challenge in stopping this ritual and saving the relics from destruction. It should be a fun night, for all of us at the table.
Wish Them Luck,
Flynn