Ralts Bloodthorne
First Post
OK, I was sitting down last night and playing with the weapons from my Nova Wars campaign, and figured it might be time to place some here. If you remember, Nova Wars is more Space Opera than gritty realism, so the science is more gobbledygook than anything realistic.
Having said that: Enjoy.
Krevak M-68 Sniper Rifle
The Krevak M-68 Sniper Rifle is the standard sniper rifle used by the Confederate Marine Corps. Having passed over two decades of hard usage in nearly every environment, the M-68 has managed to slip over to the civilian side via "Colony Protective Weaponry" legislation.
A linear accellerator that uses "spun" electrons to bring a slug of metal up to almost .7C, the M-68's munition liberates most of it's kinetic energy in a tight cone in order to penetrate armor and put down the enemy in a single shot. With the patented Krevak "Shiv" scope, which first identifies the armor being worn by the enemy, and then alerts the operator to weaknesses in the armor, devestating hits are only a trigger pull away.
Would you like more data? Yes/No No
Damage: 12d10
Critical: 19-20
Damage Type: Ballistic
Range Increment: 500m
Rate of Fire: S
Magazine: 10
Size: L
Weight: 9.5 lbs
Purchase DC: 30
Restriction: Mil +3
MAW 1919
Produced by Syntek Industries for the Terran Marines for over two decades the MAW has been the infantry weapon of choice for everyone from orbital insertion shock troops to planetary police forces. Recently, a bill passed through the Confederate Congress made the smaller, lighter version rejected for military service available to the public.
By using a nano-creation engine at the base of a short hopper, the MAW 1919 can be fed with nearly any solid material to make the hyper-dense neutronium slugs that the magnetic accellerator requires, the old requirement of stacks of ammunition being needed is negated. With an integral scope, and a force-lance bayonet, this weapon is ideal for hazardous environment colonies.
Damage: 5d12/2d10*
Critical: 20/19-20*
Damage Type: Ballistic/Piercing*
Range Increment: 150m/-
Rate of Fire: S, A/-
Magazine: 100**
Size: L
Weight: 17lbs
Purchase DC: 25
Restriction: Mil +3
*Secondary stats are for the sidecar forcelance
**The hopper can refill the internal ammunition bay if provided with raw materials. It takes 1 stanard action to refill the hopper, and the hopper takes 30 seconds to refill the internal ammunition bay from the material in the hopper.
Close Quarters Combat Lance
Based on the variable density baton used by most Confederate law enforcement agencies, the CQCL is carried by the majority of Confederate armed forces for up close and dirty fighting in urban territory.
During the search for a usable melee combat weapon to arm the Confederate military with, most companies attempted to make one weapon that performed a multitude of functions. However, Baize Industries offered up a single usage, simple weapon that was easy to maintain, easy to train on, and performed admirably under all of the required atmospheres and stress tests.
The CQCL is a simple 18" baton that can be used in close quarters as a blundgeoning device. However, with the turn of the wrist it extends outward and becomes enclosed by a light duty forcefield. In this position it is 6' long, and can be used with one or both hands for use as a combat staff or as a lever to pry at wreckage/obstacles.
Damage: 1d6/1d8
Critical: 20
Damage Type: B
Range Increment: -
Rate of Fire: -
Magazine: -
Size: S/M
Weight: 3 lbs
Purchase DC: 15
Restriction: Lis +1
Cryobaton
With the ease of aquiring biomods, cybernetics, and genetweaks, the problem for police forces was how to bring in law breakers without beating them to death. Normally, the Confederate Courts had no problem interrogating a mental engram download on the crimes, but a public outcry against the possible lethalness led to the Confederate Law Enforcement Association desiring a weapon that could be used with greater effect that also provided safety to the arrestee.
Enter Biaze Industries first foray into the weapons market. The Cryobaton. A force field shielded baton based on the old Terran tonfa design, the baton draws its energy by leeching the heat from nearby objects, or objects struck. THis had the advantage of lessening the opponents ability to move, as well as shut down cybernetics and offset genetweaks and biomods.
These weapons, at first, were available only to liscensed Law Enforcement officials. But with the Bounty Hunter Act of 3412, the Cryobaton was made avialable to all liscensed personel.
Damage: 1d6*
Critical: 20
Damage Type: B
Range Increment: -
Rate of Fire: -
Magazine: -
Size: S
Weight: 2 lbs
Purchase DC: 19
Restriction: Lis [+1]
*Those hit must make a Fortitude Check (DC: 20) or be slowed for 1d4 minutes. If a slowed[/b] victim is hit a second time, the victim must make a Fortitude Save (DC: 18) or become held for 1d4 minutes.
Having said that: Enjoy.
Krevak M-68 Sniper Rifle
The Krevak M-68 Sniper Rifle is the standard sniper rifle used by the Confederate Marine Corps. Having passed over two decades of hard usage in nearly every environment, the M-68 has managed to slip over to the civilian side via "Colony Protective Weaponry" legislation.
A linear accellerator that uses "spun" electrons to bring a slug of metal up to almost .7C, the M-68's munition liberates most of it's kinetic energy in a tight cone in order to penetrate armor and put down the enemy in a single shot. With the patented Krevak "Shiv" scope, which first identifies the armor being worn by the enemy, and then alerts the operator to weaknesses in the armor, devestating hits are only a trigger pull away.
Would you like more data? Yes/No No
Damage: 12d10
Critical: 19-20
Damage Type: Ballistic
Range Increment: 500m
Rate of Fire: S
Magazine: 10
Size: L
Weight: 9.5 lbs
Purchase DC: 30
Restriction: Mil +3
MAW 1919
Produced by Syntek Industries for the Terran Marines for over two decades the MAW has been the infantry weapon of choice for everyone from orbital insertion shock troops to planetary police forces. Recently, a bill passed through the Confederate Congress made the smaller, lighter version rejected for military service available to the public.
By using a nano-creation engine at the base of a short hopper, the MAW 1919 can be fed with nearly any solid material to make the hyper-dense neutronium slugs that the magnetic accellerator requires, the old requirement of stacks of ammunition being needed is negated. With an integral scope, and a force-lance bayonet, this weapon is ideal for hazardous environment colonies.
Damage: 5d12/2d10*
Critical: 20/19-20*
Damage Type: Ballistic/Piercing*
Range Increment: 150m/-
Rate of Fire: S, A/-
Magazine: 100**
Size: L
Weight: 17lbs
Purchase DC: 25
Restriction: Mil +3
*Secondary stats are for the sidecar forcelance
**The hopper can refill the internal ammunition bay if provided with raw materials. It takes 1 stanard action to refill the hopper, and the hopper takes 30 seconds to refill the internal ammunition bay from the material in the hopper.
Close Quarters Combat Lance
Based on the variable density baton used by most Confederate law enforcement agencies, the CQCL is carried by the majority of Confederate armed forces for up close and dirty fighting in urban territory.
During the search for a usable melee combat weapon to arm the Confederate military with, most companies attempted to make one weapon that performed a multitude of functions. However, Baize Industries offered up a single usage, simple weapon that was easy to maintain, easy to train on, and performed admirably under all of the required atmospheres and stress tests.
The CQCL is a simple 18" baton that can be used in close quarters as a blundgeoning device. However, with the turn of the wrist it extends outward and becomes enclosed by a light duty forcefield. In this position it is 6' long, and can be used with one or both hands for use as a combat staff or as a lever to pry at wreckage/obstacles.
Damage: 1d6/1d8
Critical: 20
Damage Type: B
Range Increment: -
Rate of Fire: -
Magazine: -
Size: S/M
Weight: 3 lbs
Purchase DC: 15
Restriction: Lis +1
Cryobaton
With the ease of aquiring biomods, cybernetics, and genetweaks, the problem for police forces was how to bring in law breakers without beating them to death. Normally, the Confederate Courts had no problem interrogating a mental engram download on the crimes, but a public outcry against the possible lethalness led to the Confederate Law Enforcement Association desiring a weapon that could be used with greater effect that also provided safety to the arrestee.
Enter Biaze Industries first foray into the weapons market. The Cryobaton. A force field shielded baton based on the old Terran tonfa design, the baton draws its energy by leeching the heat from nearby objects, or objects struck. THis had the advantage of lessening the opponents ability to move, as well as shut down cybernetics and offset genetweaks and biomods.
These weapons, at first, were available only to liscensed Law Enforcement officials. But with the Bounty Hunter Act of 3412, the Cryobaton was made avialable to all liscensed personel.
Damage: 1d6*
Critical: 20
Damage Type: B
Range Increment: -
Rate of Fire: -
Magazine: -
Size: S
Weight: 2 lbs
Purchase DC: 19
Restriction: Lis [+1]
*Those hit must make a Fortitude Check (DC: 20) or be slowed for 1d4 minutes. If a slowed[/b] victim is hit a second time, the victim must make a Fortitude Save (DC: 18) or become held for 1d4 minutes.