Kaptain_Kantrip said:
Anybody have any information on how exactly the revised Star Wars RPG is going to make armor provide DR instead of an AC bonus? I'm thinking I might want to incorporate that idea into my D&D game (along with SW's WP/VP, which make a lot more sense than just plain old HP). Also, anybody who has ideas on how this should be done (or why it shouldn't), please post. Also welcome are posts by those who have already created such a system (preferably playtested, LOL)...
They were talking about this for a while, It's all very simple really.
Lets say your using Heavy blast armor, and we'll say it gives you DR of 5, then when you get shot by a blaster rifle for 2d6 and the guy rolls 8, you only take 3 points of damage.
Quick and simple really. (I don't know if it's like this but it would be an easy way to do it)
If you wanted to use a system like that for your DnD game it could be pretty easy too.
Just use the "Armor Bonus" of the armor as the DR.
Like Leather armor would be DR2 and Full plate would be DR8.
You'll find melee combat can end up lasting a lot longer if you do this.
You could also have monsters with "Natural Armor" do the same thing.
But beware, things like dragons with +30 Natural AC would become many times more dangerous with DR30/-
I hope this gave you a few ideas.