transtemporal
Explorer
I pretty much always come back to the Risus descriptions for target numbers:
10: A cinch. A challenge for a schmuck. Routine for a pro.
15: A challenge for a professional.
20: An Heroic challenge. For really inventive or tricky stunts.
25: A challenge for a Master. Nearly superhuman difficulty.
30: You've GOT to be kidding. Actual superhuman difficulty.
The key thing is in deciding whether you want an action to be able to happen with a target number at all. If not ("I use persuasion to convince the king to kill himself"), just disallow it outright.
Also consider that if you allow for NPCs, then PCs might want to try it too at some stage and you should have a response ready - "Hey I have the same strength as the dragon that smashed down the dungeon wall in the last session! I bring down the castle wall with one blow from my mighty fist!"
10: A cinch. A challenge for a schmuck. Routine for a pro.
15: A challenge for a professional.
20: An Heroic challenge. For really inventive or tricky stunts.
25: A challenge for a Master. Nearly superhuman difficulty.
30: You've GOT to be kidding. Actual superhuman difficulty.
The key thing is in deciding whether you want an action to be able to happen with a target number at all. If not ("I use persuasion to convince the king to kill himself"), just disallow it outright.
Also consider that if you allow for NPCs, then PCs might want to try it too at some stage and you should have a response ready - "Hey I have the same strength as the dragon that smashed down the dungeon wall in the last session! I bring down the castle wall with one blow from my mighty fist!"
Last edited: