D&D 5E (2024) NPCs, and the poverty of the core books

If that's truly the case then perhaps the game has designed PCs to be too powerful relative to their surroundings - and also relative to themselves.

Interesting exercise next time someone can't make a session: have the other players take their characters and (completely outside whatever campaign you're running - this is just for kicks) have 'em throw down against each other in an arena-style setup. See how long the combats last. Maybe it'll give you some insight as to how to fix their glass-cannon-ness without just adding more hit points...or maybe they'll be more resilient than you expect.
Tried it. The Squishies didn't make it one round and the fighters duked it out for a couple. The barbarian won because of high HP and rage resistance.
 

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If that's truly the case then perhaps the game has designed PCs to be too powerful relative to their surroundings - and also relative to themselves.

Interesting exercise next time someone can't make a session: have the other players take their characters and (completely outside whatever campaign you're running - this is just for kicks) have 'em throw down against each other in an arena-style setup. See how long the combats last. Maybe it'll give you some insight as to how to fix their glass-cannon-ness without just adding more hit points...or maybe they'll be more resilient than you expect.
I spent about six months doing that with the 4e rules, after we bounced off it for regular play.
 

You get the opposite effect: rocket tag where the fight is settled by the initiative die because the antagonist has enough damage to drop a PC in one round, but they themselves are dropped in one. The flight becomes win initiative and nova.

If you want every fight to be a samurai iaijutsu duel or a Wild West shootout at high noon, then be my guest.
Are you doing side initiative? What one PC has the damage to drop another PC reliably in one round, and why do they keep always going first?
 

Tried it. The Squishies didn't make it one round and the fighters duked it out for a couple. The barbarian won because of high HP and rage resistance.
I've always had a hard time threatening barbarians in combat. Magic damage just doesn't cut it, and they're resistant to everything else.
 

Perhaps it would be actually challenging and interesting compared to punching boring HP sacks that cannot actually harm you.
Nah. It's way to predictable.
If that's truly the case then perhaps the game has designed PCs to be too powerful relative to their surroundings - and also relative to themselves
That's all I've been saying.

Think think of it as on the monster end.

In 5e the PCS play and run exactly how you don't want a DM to run a monster nor build an encounter.
 

You get the opposite effect: rocket tag where the fight is settled by the initiative die because the antagonist has enough damage to drop a PC in one round, but they themselves are dropped in one. The flight becomes win initiative and nova.

If you want every fight to be a samurai iaijutsu duel or a Wild West shootout at high noon, then be my guest.

But a dropped PC never stays dropped. Healing Word and bonus action poitons of healing basically ensures that even if they don't have things like Relentless Endurance, Death Ward or Contingency.

Poor initiative is easily overcome unless you can down ALL of the PCs in one round
 

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