Maxperson
Morkus from Orkus
Why does being an angry human give you an intelligence of 7? Why would that give the person a bonus action movement towards hostile creatures? Why do all angry humans get that? If not all of them, why do only some of them get the extra movement when all tough, angry humans are tough and angry? My human cleric is tough, and if he's angry does he get that bonus action movement? If not, why not? Does my tough, angry human cleric's intelligence drop to 7 when he's being tough and angry? If not, why not?Yeah, the game. The world can be whatever it wants, people can change the setting if they so choose. If you use the Orc statblock for a tough and angry human, what's the harm?
If you want a tough, angry human to be strong, stupid and get bonus movement, fine. But every human who achieves that status should be strong, stupid and get the bonus movement. It's when this tough human over here is strong, fast and stupid, but that one over there is strong, smart and does bonus damage, and the third tough and angry human isn't strong, but gets resistance to damage that things get kind of hokey. And it's even worse when the fourth tough and angry human the party meets has 1 hit point and is killed by any damage at all, even a rock tossed by a kid.
Consistency is key. Fidelity with the fiction is also key. If you're presenting something to me that is tough and angry in the fiction and you make it as fragile as a glass jar in some situations, and actually tough in others, that sort of inconsistency is a deal breaker for me and I'd leave that game.