Quickbeam
Explorer
I tried to post earlier today, but the server thwarted my efforts...so please forgive any redundancies
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Over the years I've DMed, NPC's have been handled differently within each campaign according to the needs and wants of the party...and my own story devices. Sometimes I've played NPC's which I created especially for that group, usually to fill a niche. Other times I've played NPC's that joined the party within given adventures like Erky Timbers (Sunless Citadel) or Tenaris Glimmerdawn (RttToEE), until they moved on or were slain. Most often, though, I leave the group to its own wits and abilities while I run the game and keep a close eye on the various story arcs and plot designs.
When I have played NPC's it is almost exclusively in a supporting role (like your referenced "Suggestor") and never as a tool to heavyhandedly move things in a specific direction. Also, I'm careful to avoid using NPC's who are more powerful than the players, unless the NPC's are intended to be teachers under whom a given character is training.

Over the years I've DMed, NPC's have been handled differently within each campaign according to the needs and wants of the party...and my own story devices. Sometimes I've played NPC's which I created especially for that group, usually to fill a niche. Other times I've played NPC's that joined the party within given adventures like Erky Timbers (Sunless Citadel) or Tenaris Glimmerdawn (RttToEE), until they moved on or were slain. Most often, though, I leave the group to its own wits and abilities while I run the game and keep a close eye on the various story arcs and plot designs.
When I have played NPC's it is almost exclusively in a supporting role (like your referenced "Suggestor") and never as a tool to heavyhandedly move things in a specific direction. Also, I'm careful to avoid using NPC's who are more powerful than the players, unless the NPC's are intended to be teachers under whom a given character is training.