howandwhy99
Adventurer
Player Characters specifically have fewer stats and abilities mapped out than any NPC because NPCs require all of the portions the actual players are supposed to game.
I mean, their characters don't need knowledge maps or strategies determined beforehand or morale rolls or any of the mental stat breakdowns or personality traits NPCs get. Plus, players draw their own maps of home "I grew up here" or "We hire an engineer to build our house to look like this". They design their own traps and determine their own marching orders. They choose when to stay at home or become a wandering encounter for the NPCs. They decide where to stash their treasure. What they decide is their territory. Who is there friend or enemy. What they know. What they'll share with others characters (and even players). And so on. PCs don't have any of that stuff generated for them.
I mean, their characters don't need knowledge maps or strategies determined beforehand or morale rolls or any of the mental stat breakdowns or personality traits NPCs get. Plus, players draw their own maps of home "I grew up here" or "We hire an engineer to build our house to look like this". They design their own traps and determine their own marching orders. They choose when to stay at home or become a wandering encounter for the NPCs. They decide where to stash their treasure. What they decide is their territory. Who is there friend or enemy. What they know. What they'll share with others characters (and even players). And so on. PCs don't have any of that stuff generated for them.