AnotherPerson
First Post
Monsters and PCs are not the same and do not serve the same purpose in the game. They should not be treated the same mechanically where treating them differently makes things easier. I see class as a meta-game construct not an in-game descriptor anyway - I didn't play a sorcerer, I played the victim of magical experiments who could now bend magic, for example.
I would like to see guidance on how to create a monster/NPC version of a character with a class, akin to the way 4th edition did it - take these things from the class and modify them in these ways, then do this to create a functional "monster"
That's why I voted no.
I would like to see guidance on how to create a monster/NPC version of a character with a class, akin to the way 4th edition did it - take these things from the class and modify them in these ways, then do this to create a functional "monster"
That's why I voted no.