You're not understanding my point.Dwarmaj said:It may seem silly, but it's the rules...
Check out the FAQ under Combat Statistics. It gives examples and explanation as to why natural weapons don't get iterative attacks.
Attack
This line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making an attack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creature’s primary natural weapon. If the creature has several different weapons at its disposal, the alternatives are shown, with each different attack separated by the word “or.” A creature can use one of its secondary natural weapons when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.
Full Attack
This line shows all the physical attacks the creature makes when it uses a full-round action to make a full attack. It gives the number of attacks along with the weapon, attack bonus, and form of attack (melee or ranged). The first entry is for the creature’s primary weapon, with an attack bonus including modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. The remaining weapons are secondary, and attacks with them are made with a –5 penalty to the attack roll, no matter how many there are. Creatures with the Multiattack feat take only a –2 penalty on secondary attacks. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.
A creature’s primary attack damage includes its full Strength modifier (1-1/2 times its Strength bonus if the attack is with the creature’s sole natural weapon) and is given first. Secondary attacks add only 1/2 the creature’s Strength bonus and are given second in the parentheses.
If any attacks also have some special effect other than damage, that information is given here.
Unless noted otherwise, creatures using natural weapons deal double damage on critical hits.
Manufactured Weapons: Creatures that use swords, bows, spears, and the like follow the same rules as characters do. The bonus for attacks with two-handed weapons is 1-1/2 times the creature’s Strength modifier (if it is a bonus), and is given first. Offhand weapons add only 1/2 the Strength bonus and are given second in the parentheses.
You're more than welcome to play it that way.Dwarmaj said:That's the way I play it at least.
From SRD Polymorphjgsugden said:There are a few situations where this is not true. Alter self specifies that extra limbs do not grant you extra attacks. If you assume the form of a creature that has more than 4 limbs (perhaps a giant octopus), you'd be limited to one attack per limb for up to 4 limbs plus a bite (in the case of a giant octopus, that would be 4 tentacle attacks and one bite).
It also gains all extraordinary special attacks possessed by the form
-He would get 3 attacks... 2 claws at +11 and 1 bite at +6 (don't forget they become large and have -1 to hit because of that)Assuming a 12th-lv wizard (BAB +6/+1) is polymorphed
into a Troll (primary attack: 2 claws, secondary attack:
bite, STR bonus +6) and makes a full attack
(excluding possible feats and other spells).
How many attacks does he get?
- Full attack with 2 claws and bite (+12/+12/+7)
- or his normal 2 attacks (+12/+7)?
- If it's the latter, can he choose which natural weapons to use?
-If he uses a weapon he gets 2 attacks +11/+6 and no natural attacks.if that Troll/wizard takes a club as a one-handed weapon, does he get his iterative attacks (+12/+7) with the club, followed by the remaining natural attacks (1 claw and 1 bite)? At what attack bonus?
-2 grapple checks... the to hit bonuses are +11 and +6... the grapple check is always going to be +11 plus bonuses for size.Grapple checks. Assuming the Troll/wizard wants to start a grapple with his natural attacks, how many grapple checks does he get, and at what bonus?
-In the case of creatures that are not humanoid, the wizard would get its regular attack routine (2 attacks) using the creature's natural appendages.Are all answers also valid if the wizard polymorphs into a monster with much more attacks, say, a giant octopus (8 tentacles, 1 bite)?
-It is possible to take two attacks if his base attack allows for that.What are his Attack bonuses if the wizard polymorphs into a Monster with fewer attacks, a Dire Boar, for example (1 gore, STR bonus +8)? Does he get his iterative attacks in this case, so +14/+9 or only one attack at +14?
-unarmed attacks made by a human (or any other standard PC race for that matter) are considered trained attacks... and as such get the full BAB... So a fighter with a BAB of +6 gets two attacks... this does not prevent attacks of opportunity provoked by such attacks however. They need the improved unarmed strike feat for that.A related question, not concerning polymorph:
Natural Weapons don't get iterative attacks, but aren't unarmed attacks considered "natural" weapons, too? So a human fighter striking unarmed does only get one attack at his full BAB?