azhrei_fje
First Post
I remember having to pull out a disassembler and patch the timing loop in games like Pool of Radiance because running them on a 486DX4 they went WAAAAAY too fast, even with their speed delays set to max! I can't imagine what they would be like on a modern machine!
Of course, games nowadays use the hardware timers in the machine so it's not an issue, but in the old days they just had delay loops built in...
Of course, games nowadays use the hardware timers in the machine so it's not an issue, but in the old days they just had delay loops built in...