NWN again. Who has made a mod

noretoc

First Post
Well, here it starts. I am not new to scripting, but am new to C. I can learn pretty fast, but I seem to be having a problem. Has anyone made any mods yet? Worked with any of the script? thanks...
 

log in or register to remove this ad

A mod as in a module? Or a mod as in ... not a module? :) I've made a module, it's not very good (the treasure won't respawn) but folks have said they liked the layout and the encounters.
 

EricNoah said:
A mod as in a module? Or a mod as in ... not a module? :) I've made a module, it's not very good (the treasure won't respawn) but folks have said they liked the layout and the encounters.

How complicated was it? Man still waiting for my copy to get here.
 

A mod as in module. I tried a very simple one. I set a steam, with a bridge and a troll. I have a conversation from the troll, saying you can't pass the bridge. The only thing I can not get, is I want the troll to say what I have in his converastion settings as soon as he notices the person. I am looking through all I can find on it, to do that, but I think it needs scripting, which I haven't figured out yet. :) Need NWN for dummies. LOL
 

Yeah, I know what you mean--it's clear that the scripting is going to be the hardest part for me to get. There's a partial tutorial at Neverwinter Vault, and I know there's a WorldBuilder book out, but I haven't gotten it yet.

I've built a pair of "arena" modules, which are pretty basic, but ran them online and had fun siccing monsters at the players who stopped by. Next is the hardcore stuff (I've got an idea for a wilderness inn/trading post where people can come, gather gear and meet friends, and then go off into adjacent areas to adventure). I'm well into the SP game but hopefully the community will continue to build and play, since I don't think I'll have a campaign fully ready for a few months yet.
 

I've made a small module with a town, a small catacomb quest, and a small "kill the vermin" quest. It took me the good part of
a day though. Now that I've done it once though, I think I could churn things out much more quickly.

My favorite part was that I was able to script the purchasing of a room at an inn. You can't rest anywhere but in a room that you've paid for, and even then... you only get to stay for a night.
Really, really flexible environment with scripting. Plus, if you help out the family that owns the inn, they let you stay for free.

A couple of tips for builders:
1) Make a flowchart for EACH QUEST WITH QUEST VARIABLES. When players enter, set quest variables to 0, and as they progress along the quest, increase those variables. The chart helps to keep track of what variables you need.

2) The city has a whole lot of doors. A whole lot. Make sure you fill them all in, and make doors that you don't have houses for be plot, and super high DC locks. (I'm going to have to write a script for a generic house... Shouldn't be too difficult.)

3) Encounters are pretty cool. Learn them, and use them.
Once you give up your deathgrip on the control of what monsters are where, you'll see how adjustable it makes your world.
Careful where you put your spawn points though, especially if your dungeons allows someone to go BACK a way they didn't come.

After all that work though, I found out last night that I couldn't host a game on the Internet... There's a NAT in between me and the internet that I'm not in control of... Hopefully it'll be fixed sometime this week so I can DM a game finally!
 

I made a small one with no scripting today...just got it yesterday and was playing then. You might have heard of it...there is a room...and an orc... :D
 
Last edited:

Remove ads

Top