Heretic Apostate
First Post
When an adventuring party attacks a "dungeon," if they don't manage it in complete silence, they should face alerted inhabitants in other portions of the dungeon.
Is it possible to do that in NWN? (My copy was only bought a day or two ago, and hasn't arrived yet, sorry....) Set one of the creatures to run, and if the party doesn't kill it, then the next area is more alert (i.e., more creatures, better armor and weapons--from having time to get ready)?
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Also, is it possible to up the number of NPCs in a downloaded module, so you don't get creamed if you only play single-player?
Is it possible to do that in NWN? (My copy was only bought a day or two ago, and hasn't arrived yet, sorry....) Set one of the creatures to run, and if the party doesn't kill it, then the next area is more alert (i.e., more creatures, better armor and weapons--from having time to get ready)?
**********************************
Also, is it possible to up the number of NPCs in a downloaded module, so you don't get creamed if you only play single-player?