Otherwise known as an exercise to create a cha-stacking GFB-spamming gish. So I don't have SCAG yet but I basically get the point of Greenflame Blade, and I've been messing around trying to get a build going that would make a decent character out of it. It currently consists of Paladin/Warlock/Sorc, and I basically need people to tell me whether this is playable or a terrible idea in the making.
Note: Assumes UA - Undying Light Warlock is kosher.
Completed Build (Lv 20):
Oathbreaker Paladin 8/Draconic Sorc 9/Undying Light Tomelock 3
V-Human, 16-10-14-8-10-20
ABI/Feats in order: Heavy Armor Mastery, +4 Cha, Resilience (Con), Undecided/Non-existent
Notable Features:
- GFB with a greatsword does 2d6+3d8+18 (Str+Cha+Cha+Cha) to primary target, 4d8+ 15 (Cha+Cha+Cha) to a secondary target for an average of 38.5 primary, 33 secondary.
- Alternatively, melee attack x2 for 2d6+8 x2 (Str+Cha), average of 30. All of this discounts Smites, which should be spammed like candy, as well as Great Weapon Fighting Style (too lazy to account for reroll capability)
- Between Sorc and Tomelock, you have all the cantrips you'll ever need, including GFB, Booming Blade, Guidance, Firebolt, etc.
- Combined Caster Level of 13. Spell Slots 4/3/3/3/2/1/1. +Two Rechargeable Lv 2 Slots, 9 Sorcery points. Plenty of Smites and Quickened Spells
Breakdown by Level:
Lv 1: Paladin 1 - Stock Paladin. Use a Greatsword. Human Feat: Heavy Armor Mastery, because DR 3 at Lv 1 is stupid OP.
Lv 2: Paladin 2 - Stock Paladin with smites. Great Weapon Fighting Style
Lv 3: Paladin 2/Sorc 1 - Paladin who novas with Sleep + Smite. Also now you get GFB up and running.
--
Lv 5: Paladin 2/Sorc 3 - Other paladins get multi-attack at level 5. We get a +1d8 GFB upgrade with a handful of Quickens. Fair trade?
Lv 6: Paladin 2/Sorc 3/Warlock 1 - +Cha to GFB and a Recharging Lv1 Spell Slot for more Quicken Spam. Minimum basic build functionality reached
Lv 7: Paladin 2/Sorc 4/Warlock 1 - +2 3rd Level Spell Slots, huzzah! ABI used on +2 Cha
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Lv 9: Paladin 2/Sorc 4/Warlock 3 - Tomelock archetype + Invocation adds a ton of utility power (Guidance!). 2x Lv 2 Rechargeable spell slots give a lot of fuel for smiting/sorc points for metamagic
--
Lv 11: Paladin 2/Sorc 6/Warlock 3 - 4th Lv spell slots. +Cha again to GFB/fire spells, which now also bumps another +1d8 damage.
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Lv 17: Paladin 8/Sorc 6/Warlock 3 - Top off with Paladin for +Cha to Melee attacks, +Cha to Saves and other defensive goodies. 2 ABIs: Resilient (Con), +2 Cha
Lv 18+: I had said top off on Sorceror, but I don't really know. Going to Sorc 7 for 6th Level spell slots, then Fighter 2 for Action Surge might be more worthwhile (no ABI/Feat in that case).
Thoughts? Suggestions? How should I really be building this at 11+?
Note: Assumes UA - Undying Light Warlock is kosher.
Completed Build (Lv 20):
Oathbreaker Paladin 8/Draconic Sorc 9/Undying Light Tomelock 3
V-Human, 16-10-14-8-10-20
ABI/Feats in order: Heavy Armor Mastery, +4 Cha, Resilience (Con), Undecided/Non-existent
Notable Features:
- GFB with a greatsword does 2d6+3d8+18 (Str+Cha+Cha+Cha) to primary target, 4d8+ 15 (Cha+Cha+Cha) to a secondary target for an average of 38.5 primary, 33 secondary.
- Alternatively, melee attack x2 for 2d6+8 x2 (Str+Cha), average of 30. All of this discounts Smites, which should be spammed like candy, as well as Great Weapon Fighting Style (too lazy to account for reroll capability)
- Between Sorc and Tomelock, you have all the cantrips you'll ever need, including GFB, Booming Blade, Guidance, Firebolt, etc.
- Combined Caster Level of 13. Spell Slots 4/3/3/3/2/1/1. +Two Rechargeable Lv 2 Slots, 9 Sorcery points. Plenty of Smites and Quickened Spells
Breakdown by Level:
Lv 1: Paladin 1 - Stock Paladin. Use a Greatsword. Human Feat: Heavy Armor Mastery, because DR 3 at Lv 1 is stupid OP.
Lv 2: Paladin 2 - Stock Paladin with smites. Great Weapon Fighting Style
Lv 3: Paladin 2/Sorc 1 - Paladin who novas with Sleep + Smite. Also now you get GFB up and running.
--
Lv 5: Paladin 2/Sorc 3 - Other paladins get multi-attack at level 5. We get a +1d8 GFB upgrade with a handful of Quickens. Fair trade?
Lv 6: Paladin 2/Sorc 3/Warlock 1 - +Cha to GFB and a Recharging Lv1 Spell Slot for more Quicken Spam. Minimum basic build functionality reached
Lv 7: Paladin 2/Sorc 4/Warlock 1 - +2 3rd Level Spell Slots, huzzah! ABI used on +2 Cha
--
Lv 9: Paladin 2/Sorc 4/Warlock 3 - Tomelock archetype + Invocation adds a ton of utility power (Guidance!). 2x Lv 2 Rechargeable spell slots give a lot of fuel for smiting/sorc points for metamagic
--
Lv 11: Paladin 2/Sorc 6/Warlock 3 - 4th Lv spell slots. +Cha again to GFB/fire spells, which now also bumps another +1d8 damage.
--
Lv 17: Paladin 8/Sorc 6/Warlock 3 - Top off with Paladin for +Cha to Melee attacks, +Cha to Saves and other defensive goodies. 2 ABIs: Resilient (Con), +2 Cha
Lv 18+: I had said top off on Sorceror, but I don't really know. Going to Sorc 7 for 6th Level spell slots, then Fighter 2 for Action Surge might be more worthwhile (no ABI/Feat in that case).
Thoughts? Suggestions? How should I really be building this at 11+?
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