CapnZapp
Legend
If you could come up with any of those reasons, or how this makes characters too powerful, you would have a point.Tell the reader, where? In the write-up for each differently-working spell?
That'd be fine if there's only ten such exceptions, but a lot of redundancy if there's 100.
Also, your arguing for removal of hand usage and object-interaction rules - while laudable in its attempts to make things more efficient - IMO opens up a lot of room for abuse and, in a way, serves to make the PCs even more powerful.
How does it make the PCs more powerful, you ask? Because far more often it's the PCs, rather than their opponents, who have enough possessions to have to worry about what is in which hand. Removing restrictions such that, in effect, anything the PC is carrying can be in either hand at any time serves to make life much easier for the PCs while not helping (most of) the monsters at all; hence, it's a PC power boost in relation to their opponents.
And PCs in 5e already have more than enough going for them.
Most of the time, when you look at a sacred cow you'll find it's achieved that status for a good reason.
I don't see any, though. Are you sure you're not just being cautious because you assume there is value in these rules...?
Questioning that is my entire point.
And I'm not trying to be snarky, either. I genuinely do not see any reason to keep the detail level on these rules, not in a game like 5E, which trusts the DM to a much larger extent than 3E ever did.
So I woul love nothing more than to be able to persuade you Lanefan, since you're sceptical enough to bother with a reply. Cheers