Nifft
Penguin Herder
Nope, they're far too weak for all that heavy hemp.Spatula said:Just to nitpick - your characters don't carry rope?![]()
Cheers, -- N
Nope, they're far too weak for all that heavy hemp.Spatula said:Just to nitpick - your characters don't carry rope?![]()
Yes, that might work nicely.Nifft said:Let's have Intelligence give a damage bonus once per encounter. Damage is cheap!![]()
Nifft said:Wow, lots of snarky in this thread.
Felon said:The "smart and fast" character is a pretty classic concept, and I know many folks loved that 3e gave skill-oriented a benefit for making their characters smart. Is anyone disappointed now?
Umm I would think again, ritual casting, extra languages.gribble said:There are no fighter class skills, or useful feats for a fighter keyed to Int in 4e. Ingoring the other advantages I've already pointed out that a high Cha gives a fighter in 3e, there is the undeniable fact that one of their class skills (Intimidate) keys off Cha. Try again.
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Its not "strictly" worse. There are skills which function based on strength. Strength also controls bonus attacks, such as opportunity attacks and free attacks granted by warlord abilities. I can see a Staff wizard who fights with Close powers wanting to have at least some strength score. Its not necessarily the Best Wizard Build EVAR, but its not worthless, and its certainly not "strictly" worse.gribble said:Except that Str is *strictly* worse than Con, because it doesn't add to starting hp and healing surges. There is absolutely zero mechanical reason for a wizard (or any other class who's powers aren't keyed to Str) to put points in Str instead of Con...
This I can agree with. In 3e, you could run out of spells, so points in strength provided you with a low level backup. It was a long term waste of ability score points, because after a few levels running out of spells stopped being a problem, and in any case you got more out of points in dex and ranged attacks. But it did provide a distinct benefit- backup when you run out of spells. Now that you don't run out of spells, it doesn't do that anymore.I did no such thing. As I stated, it was a viable (if not 100% optimal) option for a wizard in 3e. It certainly gave them something to do after their spells were used, and wasn't the total no-brainer that dumping Str is in 4e. In 3e, it was a sub-optimal choice that gave you some additional options and abilities that a wizard dumping Str didn't have.
This statement, on the other hand, is objectively false.In 4e, it's totally bunk, and doesn't give you *anything* that putting those points in Con doesn't.
I am a little confused about how so many people on this forum keep insisting that they spent time in 3e playing highly intelligent fighters, but that those fighters absolutely could not be represented by warlords, because warlords are smart and tactical, and their characters were crazy lunatics who should never be trusted with authority, who rejected all tactics, and mostly just liked pretty explosions. I thought that character class was "sorcerer."Nope. A warlord is a leader, which is something this character definitely *wasn't*. He was crazy (part of the reason why he was wading into melee in the first place), and never really considered his allies or tactics beyond "blow it up"!
AllisterH said:This may sound blasphemous but is CON really that important for a non-frontliner? I know that in 3.x, making any character with a CON of 10 would get you strange looks especially for a melee character but in 4E?
Nifft said:These look good. I'd allow Charisma to be added to a death save, too.
And I'd call that power Too Pretty To Die.