Mercule
Adventurer
I'm excited about UA. Both because of the OGC and for other reasons.
I really love the addition of a Defensive bonus by class and the Paladin as a PrC -- those I know will find a place in my game. The WP/VP system will be good to have officially available for D&D, even if I'm not sure I'll use it.
I do have a couple of concern, though, and the fact UA is being released as OGC only heightens them.
1) A Ranger PrC? I'm really not sure how this would work and have been leery of it since the first announcement. I haven't completely written it off, but it certainly seems like the Ranger archetype (almost any of them) should be a base class.
2) Now magic system. Don't get me wrong, I hate the spell slots and see it as the only sacred cow that needs to be turned into hamburger. I just don't want to see it replaced by an update of the old "Player's Option" magic book. None of the cute little tweaks in there did anything for me.
2a) That, and I don't just want them to go with a spell point system, either. spell points are nothing more than quantum spell slots. Are they better than the current Vancian set-up? Sure, but they aren't a great solution.
3) The new metamagic system has me both excited and concerned. I'm excited because new metamagic could add a lot to the feel of the game and customization of spell-chuckers. Concerned because I'm terribly afraid that it'll just be an expanded version of the "sudden metamagics" from the Miniatures Handbook. Those do nothing more than make the problems with the Vancian system worse. I'd like nothing better than to see "sudden metamagics" disused, forgotten, and swept under the rug as an embarrassment.
If those three concerns prove to be unfounded (and the Ranger PrC is pretty minor), then I'm sure I'll be just tickled with the book.
As far as the OGC goes, my suspicion is that it is a bit of a dry run for some of the ideas they considered for 3.5, but decided were too extreme for a revision coupled with some things that they are thinking about for 4E. By releasing them as OGC, WotC can get a bit better idea of what floats and what doesn't. And, by the time the gems are added into 4E, none of the changes will seem that extreme -- just swapping around what's the core rule with what's the variant.
I really love the addition of a Defensive bonus by class and the Paladin as a PrC -- those I know will find a place in my game. The WP/VP system will be good to have officially available for D&D, even if I'm not sure I'll use it.
I do have a couple of concern, though, and the fact UA is being released as OGC only heightens them.
1) A Ranger PrC? I'm really not sure how this would work and have been leery of it since the first announcement. I haven't completely written it off, but it certainly seems like the Ranger archetype (almost any of them) should be a base class.
2) Now magic system. Don't get me wrong, I hate the spell slots and see it as the only sacred cow that needs to be turned into hamburger. I just don't want to see it replaced by an update of the old "Player's Option" magic book. None of the cute little tweaks in there did anything for me.
2a) That, and I don't just want them to go with a spell point system, either. spell points are nothing more than quantum spell slots. Are they better than the current Vancian set-up? Sure, but they aren't a great solution.
3) The new metamagic system has me both excited and concerned. I'm excited because new metamagic could add a lot to the feel of the game and customization of spell-chuckers. Concerned because I'm terribly afraid that it'll just be an expanded version of the "sudden metamagics" from the Miniatures Handbook. Those do nothing more than make the problems with the Vancian system worse. I'd like nothing better than to see "sudden metamagics" disused, forgotten, and swept under the rug as an embarrassment.
If those three concerns prove to be unfounded (and the Ranger PrC is pretty minor), then I'm sure I'll be just tickled with the book.
As far as the OGC goes, my suspicion is that it is a bit of a dry run for some of the ideas they considered for 3.5, but decided were too extreme for a revision coupled with some things that they are thinking about for 4E. By releasing them as OGC, WotC can get a bit better idea of what floats and what doesn't. And, by the time the gems are added into 4E, none of the changes will seem that extreme -- just swapping around what's the core rule with what's the variant.