Obligatory Unearthed Arcana thread


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Kesh said:
As to the book, I really hope they provide a 'skill based' spell system. If you're familiar with Shadowrun, you'll know what I mean. Also, I'd love it if they included d20 Modern's 'incantation' system.

You could have a system whereby you make a spellcraft check to activate a spell and then make some form of 'save' (most likely a will save) and take some form of damage if you fail.

The problem with this is that in SR, the slightest amount of damage seriously reduces your ability to perform. In D&D, slight amounts of damage do absolutely nothing, so you need to make the amount of damage severe.

But if you make it severe, the wizard can only get a very limited number of spells off. Wierd Wars for instance uses a system where you make a spellcraft check vs 15+2xspell level, and then you take 2xspell level in subdual damage whether you succeed or fail.

Unfortunately, in addition to this restricting the wizard in casting severely, it also makes his most important attribute constitution, and makes feats like toughness amazing. It also means that dips into fighting classes are really good (ie - a 1st level barbarian/1st level wizard would be able to cast about 2-3 times as many spells as a 2nd level wizard).

If you make the damage attribute damage, then not only does it take a long time to heal (1 day/point), but it also has the impact of making some attribute other than intelligence the most important stat for a wizard (because damaging intelligence has no effect whatsoever).

And then finally there's the fact that shadowrun spells are so much less powerful than those available in D&D. Generally an SR spell does what a skill could have done, but a little bit better or in a slightly different way.
 





I don't understand... why OGC on variant rules should suggest other publishers to write material which use them? I can understand when the rules are general and large expansions, such as psionics, epic, planar travel, but why should a company invest into a setting or an adventure or a classbook which uses WP/VP when the majority of the RPGers are using core rules and not variants?

If OGC is put on monsters, classes or feats, I can see that other companies could write an adventure with those monsters, or a book with feats which make a chain with the WotC's ones, and such books would have a much larger audience.

My first thought when I read that UA is OGC was that the reason is only that the material is for a large part collected from rules already used by other systems or from community house rules (such as prestige paladins, for example), and so WotC itself couldn't exercise full intellectual rights on them.

However, UA is supposed to be fairly big, so let's wait and see what's actually inside...
 

It seems to me that the priority has shifted in Wizards. Now that UA is advertised as having mostly OGC material, Andy Smith is tasked to ensure that OGC is properly used, designated, and credited. Everything else is pushed back.
 

MerricB said:
I'd guess he's been very busy with setting up UA.

Warning, while I guess he isn't talking about Unknown Armies; this acronym is still misleading.

Since it was on a Modern forum, I think it's Urban Arcana, not Unearthed Arcana.

/me waits for Mongoose to publish "Ultimate Arcane"...
 

Gez said:
Warning, while I guess he isn't talking about Unknown Armies; this acronym is still misleading.

Since it was on a Modern forum, I think it's Urban Arcana, not Unearthed Arcana.

/me waits for Mongoose to publish "Ultimate Arcane"...

You're probably right, I missed that.

UA is used for way too many products. Unlimited Adventures, anyone?

Cheers!
 

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