Obliviax (Memory Moss)
Type: Fine Plant
Hit Dice: ½ d8 (2 hp)
Initiative: +0
Speed: 0 ft.
AC: 18 (+8 size)
Attacks: Stolen Spells
Damage: by spell
Face/Reach: 0 ft by 0 ft / 0 ft
Special Attacks: Memory Steal
Special Qualities: Camouflage
Saves: Fort +1, Ref -, Will +5
Abilities: Str --, Dex --, Con 10, Int 10, Wis 14, Cha 9
Skills: none
Feats: Combat Casting
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Climate/Terrain: Any land
Organization: Patch (2 – 12)
Challenge Rating: 5
Treasure: none
Alignment: Neutral Evil
Advancement: none
Will Save DC 16 to prevent loss of memory and spells.
Save DC for stolen spells is 10 + spell level.
If eating the obliviax, Fortitude Save DC 14. Success means the eater gains all stolen memories and spells. Failure means eater is physically ill for 1d4 hours, during which time he/she receives a –2 penalty to all attacks, saves, and skill checks.
Camouflage (Ex): a Spot or Wilderness Lore check, DC 20, is needed to distinguish an obliviax from normal moss.
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Well, here it is. As I expected, it's rough, but hopefully something can be salvaged from it. I believe BOZ posted the original flavor text above; it's not part of my conversion, as I have the original creature in my compendium.
Type: Fine Plant
Hit Dice: ½ d8 (2 hp)
Initiative: +0
Speed: 0 ft.
AC: 18 (+8 size)
Attacks: Stolen Spells
Damage: by spell
Face/Reach: 0 ft by 0 ft / 0 ft
Special Attacks: Memory Steal
Special Qualities: Camouflage
Saves: Fort +1, Ref -, Will +5
Abilities: Str --, Dex --, Con 10, Int 10, Wis 14, Cha 9
Skills: none
Feats: Combat Casting
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Climate/Terrain: Any land
Organization: Patch (2 – 12)
Challenge Rating: 5
Treasure: none
Alignment: Neutral Evil
Advancement: none
Will Save DC 16 to prevent loss of memory and spells.
Save DC for stolen spells is 10 + spell level.
If eating the obliviax, Fortitude Save DC 14. Success means the eater gains all stolen memories and spells. Failure means eater is physically ill for 1d4 hours, during which time he/she receives a –2 penalty to all attacks, saves, and skill checks.
Camouflage (Ex): a Spot or Wilderness Lore check, DC 20, is needed to distinguish an obliviax from normal moss.
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Well, here it is. As I expected, it's rough, but hopefully something can be salvaged from it. I believe BOZ posted the original flavor text above; it's not part of my conversion, as I have the original creature in my compendium.