OCC Beyond Freedom (M&M PbP) FULL

Kewl and totally understand themaxx and I happen to really like that rule in Spycraft also (happen to really like Spycraft also). Yes there are trees around. It would take them a round or two to move over to anyone.

Also I had another rules question for people... Grappling (going to be happening soon :)) and looking at the rules - You make an attack roll and make a grapple check. If you grapple someone can you try and hurt them that round or do you have to wait a round to start hurting them? It doesn't say and I know in D&D unless you have Improved Grapple you have to wait a round to start inflicting damage (at least I think you have to). Improved Grapple in M&M just lets you pin someone with one hand (so that I guess if you had Rapid Strike you could grapple someone and then the next round you could do damage to them with your grapple and punch them also?)
 

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I think that works Sen, allowing them the second normal attack if they have Rapid Strike... and even though the rules don't state that, in Legacy, I allowed Billy to do grapple and do damage in the same turn with a throw
 

A couple of random questions/points (don't have the books handy):

1) Can you use a hero point to have a villain try and make a successful save again? (If so, Jimmy will use one on Marguess)

2) When you absorb a power do you get the extras from that power as well?

3) Either way, does absorb have a limit on the power cost that can be absorbed (and does the extras affect that)? I know you don't get the power stunts, (because you need absorb feats for that).

4) Do you lose a previous (but stil active) absorb when absorbing something new (unless you have multiple targets)?


Finally, I wanted to note that Jimmy moved back to his original position at 110 feet away from Marguesse after his attack.

Keia
 

The wording on Plant Control isn't too clear or inspiring for me, but I took it anyway. How do you think it should work in terms of snaring people with trees? I don't actually have the Animate Plants extra I should note, but I do get Snare (and some sort of basic plant manipulation) for free. If it was just Snare I'd think it was kind of lame.

I also did not realize how far away the trees were from everybody. Perhaps I can have them twist and writhe to grab at the two nearest people? I'll go by your ruling/judgement on this.
 

Keia said:
A couple of random questions/points (don't have the books handy):

1) Can you use a hero point to have a villain try and make a successful save again? (If so, Jimmy will use one on Marguess)

2) When you absorb a power do you get the extras from that power as well?

3) Either way, does absorb have a limit on the power cost that can be absorbed (and does the extras affect that)? I know you don't get the power stunts, (because you need absorb feats for that).

4) Do you lose a previous (but stil active) absorb when absorbing something new (unless you have multiple targets)?


Finally, I wanted to note that Jimmy moved back to his original position at 110 feet away from Marguesse after his attack.

Keia

1. I am pretty sure you can't use a Hero point to effect someone else rolls. The only thing close is with Luck, under Stunts Counter Luck where you can stop someone from spending a Point; and Jinx where you can increase the DC with your Luck.

2. I am not sure about Absorption, do you mean like with Apollo who shots and Energy blast and has a Dazzle effect? I am not sure, but my first thought would be no. If you mean Drain, like what Marguess did to Ursus, then when you drain the main power ALL extra's also dropped to 0...

3. Drain effects up to it's Power Ranks in a Power. So Marguess who has Drain +10 ranks can Drain up to one +10 Power at a time. Any extra's on the will Drop to 0 also. Stunts are separate correct and unless she takes Extra Attribute can't effect them. I am pretty sure there is no limit, you can Drain as many people as you want. Absorption does have a limit on how much you can store at a time.

4. I am not sure I understand this one. Marguess is using two different powers here. First she has Absorption with Boost and Energy Blast as an extra. Attacks made against her can be used to either Boost her Super-Strength OR fire an Energy Blast of the same type of energy as she has Absorbed. Both of these cost her a 1/2 action to use. She can store x10 her ranks in energy and each time she uses one of these powers it cost her that much energy (so when she shot Ursus with an Energy Blast she used 8 points that she had absorbed from the guards blasters). Her Drain is a separate and can be used to drop any Power that she might want up to Rank +10. This is a touch attack and the target gets a DC save against it.

OH I read that wrong about where you wanted to be. OK I will edit it.
 

themaxx said:
The wording on Plant Control isn't too clear or inspiring for me, but I took it anyway. How do you think it should work in terms of snaring people with trees? I don't actually have the Animate Plants extra I should note, but I do get Snare (and some sort of basic plant manipulation) for free. If it was just Snare I'd think it was kind of lame.

I also did not realize how far away the trees were from everybody. Perhaps I can have them twist and writhe to grab at the two nearest people? I'll go by your ruling/judgement on this.

Right I re-read it also and thought that you could Animate them without the extra; my mistake I will edit it. Hmm it does say you can have limited movement with them and can cause them to grow to full maturaty in a round... I am not sure what you could do with them right now. Maybe if someone was within 30ft of them or something... It seems that you are going to have to get them closer to get it to work...
 

Sen,

Yeah, I got confused between drain and absorb. Thanks for being patient and answering my silly questions so well.

Keia

p.s. Looking back at this fight, so far it appears that Jimmy has just run around in circles. I'm trying to help out guys, really! At least, I burning off villian points. :)
 

No problem... and yes you are all burn up Villain points :)

I have noticed that in M&M games that combat can take a lot of extra time with Villain and Hero points. I like this aspect but yea it can make battle take a while also.
 

Sen,

Jimmy used heroic surge to get an extra partial action. He took it before moving toward Marguesse to time stop Brimstone.

Keia.

p.s. you probably didn't notice my post change - I did it at 1:30 in the morning last night.
 

Crap... yep I copies your action yesterday and did not re-read it this afternoon so missed what you where doing... sorry. OK this will change ALLOT as you needed your luck to hit Marguess. If you use it to hit Brimstone, Marguess is NOT paralysis and Ursus might not be able to hit with power attack... sorry about that TOTALLY my mistake. IF you want to use a Hero Point to hit Marguess then it might still go off so I will save those notes. Thoughts?
 

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