OCC Beyond Freedom (M&M PbP) FULL

themaxx said:
ALSO: I'm going to assume that last round (since no action was really listed) that I got closer to Marionette or Merc. Merc., and moved plants? (even though I can't technically animate them??) I'm confused. Let's say I'll help isolate and point out marionette (I've got some kind of bead on him) and shoot. Sound good for now?

I can edit round 4 but I would assume that you took a 1/2 action to start moving the plants (Plant control is a 1/2 action) and then a Move action towards the side of the building. That way with a normal move you could get around the building and if you could see Merc you could blast him... thoughts?
 

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Sen,

I think you used a Hero Point (which I was okay with) for me on round 4. Just wanted to let you know since it wasn't on your summary.

Keia
 



Hi, folks. Just wanted to let you know if I disappear for a day or two over the next two weeks, I've not abandoned the game. It's the end of the semester here and things are getting a little wonky.

Sen — if you would be so kind as to autopilot Ursus when you need to (I will try to keep on the posting, but please don't wait for me), I'd be wicked appreciative. I'm having a good time, but I do need to take care of my course work. :)

thanks,
tKL
 

No problem thanks for letting me know...

Also I updated Security's action and I will post round 6 later today.

Harbinger/bkmanis got you on your actions. Right now you are within a double move of Athena.

I do have a question... do people like this way of running combat? It helps me learn M&M that is for sure and I am having fun with it...but two weeks to finish a single combat session seems... allot :)

Anyway any suggestion would be cool. I am pretty happy with things and we will be getting into lots of role-playing later but I kind of wanted to start things off with a big battle, and well that is what I got...
 

Sen Udo-Mal said:

I can edit round 4 but I would assume that you took a 1/2 action to start moving the plants (Plant control is a 1/2 action) and then a Move action towards the side of the building. That way with a normal move you could get around the building and if you could see Merc you could blast him... thoughts?

This sounds just fine. I thought that I had the plants already moving, but if this moves them further, then so be it.

For now I'll start following after Mercury Merc, trying to finish him off I guess, since I'm on that path already. I'm back to normal life now, so I should be posting more regularly. Thanks for taking over for a few.
 

Sen Udo-Mal said:
No problem thanks for letting me know...



I do have a question... do people like this way of running combat? It helps me learn M&M that is for sure and I am having fun with it...but two weeks to finish a single combat session seems... allot :)

Anyway any suggestion would be cool. I am pretty happy with things and we will be getting into lots of role-playing later but I kind of wanted to start things off with a big battle, and well that is what I got...

I like the way this combat is being run. I think everything in PbP is kind of slow. We're getting a turn done every few days, with a fairly high participation, excepting Thain. That's pretty good. However, there are some factors that might be slowing us down.

First of all, there's a large number of combatants. We've had 14 supers fighting, not counting the new lady. 6 PCs have been posting, along with the GM. So there's a delay from needing 6-7 people to post for each turn. Also, the large number of participants means that each side has to KO several people for a decisive victory, and that will take some time. Since we've got a large group, you need lots of guys to throw at us. Perhaps, in future, we could split into subgroups during the initial stages of the adventure to make early fights more manageable.

Second, you've been spending lots of VP to keep villains in action. The heroes have spent some points too. Most of the points have been used to reroll failed saves. So VP/HP have been keeping the fight going longer than it would have. A follow- up battle might go much quicker since the villains have spent lots of their points. Or something - I don't remember how many points they're supposed to have. Also, I think only one person has used a point offensively, and no one has used Extra Effort. Extra effort or offensive HP would help to speed things up.

Finally, the combat is spread over a huge area. The large distances produce several effects which slow things down. Many shots have been at least 100 ft, so ranged fire is reduced in effect due to range penalties. Also, combatants need to make lots of move actions, so extra attacks and such aren't coming into play. Melee characters needed to spend a round or two closing. The enemies have been using the distance and obstacles to break LoS and prevent attacks too. If we were fighting in a smaller, more open area, the fight might already be over.
 

um...

Did this thread and the main thread die? Is everybody busy with post-tax drunkeness? Has the world as we know it come to an end, leaving my mind in a jar just perceiving a fictitious environment because it is programmed to?

Thanks.
 


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