ok here are the ones that where KO'ed (Remlok doesn't count as well it was a dupe. I did not like his write up in the main rulesbook so he is more or less re-done)...
Thumper: PL9 [total 139pp]; Init +8; Def 19 (15 flatfooted); Spd: 30 ft/45ft leaping; Atk +14 melee (+9S/L unarmed; +14S/L with combat boots), +13 ranged; SV Damage +9, Fortitude +9, Reflex +4, Will +2; Str 20, Dex 18, Con 20, Int 10, Wis 14, Cha 12.
Skills: Acrobatics +6, Bluff +9, Disguise +6, Drive +5, Hide +5, Intimidate +10, Listen +3, Move Silent +6, Search +2, Spot +3, Taunt +3
Feats: All-Out Attack, Attractive, Dodge, Heroic Surge, Improved Initiative, Power Attack, Rapid Strike (-2/-2), Stunning Attack, Toughness
Powers (mutant based): Leaping +9 [
total: 9pp], Super-Strength +4 [
stunt: dual damage;
extra: Protection, Super-Constitution;
total: 30pp]
Equipment: Micro-Radio Hearing/Broadcast [
total: 2pp], Weapon (Heavy Combat Boots) +5 [
total: 5pp]
Marguess: PL 10 [total - 150pp]; Init +7; Defense 19 (16 flatfooted); Spd: 30 ft; Attack +10 melee (+5S unarmed), +10 ranged (energy blast*); SV Damage +3, Fortitude +3, Reflex +3, Will +2; Str 16, Dex 16, Con 16, Int 14, Wis 14, Cha 14.
Skills: Know (super-powers) +8, Listen +8, Sense Motives +12, Spot +6, Taunt +6
Feats: Assessment, Detect (super-powers), Dodge, Immunities (critical hits, exhaustion), Improved Initiative
Powers (mutant based): Absorption (Type- energy. Boost –Strength) +10 [
extra: Additional Effect –Energy Blast, Drain;
total: 50pp], Super-Strength +2 [
extra: Immunities, Shockwave;
total: 12pp]
Equipment: Micro-Radio Hearing/Broadcast [
total: 2pp]
*varies depending on what she is shot with
Brimstone: PL 12 [total -182pp]; Init +2; Defense 16 (14 flatfooted); Spd: 30 ft; Atk +15 melee (+17S/L unarmed), +13 ranged (+10L fire); SV Damage+5, Fortitude+5, Reflex+2, Will-1; Str 20, Dex 14, Con 20, Int 8, Wis 8, Cha 8.
Skills: Intimidate +25, Jump +20, Search +1, Spot +10
Feats: Attack Focus (energy blast), Durability, Immunity (Critical Hits, Energy [fire]), Improved Critical (energy blast), Power Attack, Power Immunity
Powers (mystical based): Energy Field +10 [
extra: Energy Blast;
stunt: Penetration;
total: 32pp], Growth +4 [
extra: continuous,
flaw: permanent;
total: 24pp], Super-Strength +8 [
extra: Protection;
stunt: dual damage;
total: 42pp]
Equipment: none