OCC Beyond Freedom (M&M PbP) FULL

:)

Right now Remlok is about 10ft away from you back in the hallway (about 30ft from the hole in the side of the building). He is 85ft from Security.

As far as I know Stunned works more or less the same, he loses any Dodge bonus to DEF (Attribute, Feats, Powers) and is +2 to hit! (OW) And he can't use Evasion to avoid damage :( He doesn't drop anything as Stunned doesn't really make you helpless or anything. Also he was not knocked back because of the nature of the attack (the Stun power).

As for taking away the big bad power staff, well Winter's is a cloud right now so he could blast the staff but could not try and disarm him unless he became solid again... d'oh!!
 
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Could I focus a blast at the staff, attempting to knock it out of his hands? (I do that in Spycraft, with guns though, all the time. fun)

Otherwise I might consider becoming physical if my next shot doesn't hit. I'm also going to get in his face and try to confuse/startle/block him.
 

You could shot at the staff to knock it out of his hands. I would say a DEF of the staff would be a 15, and then Remlok would need a STR roll or something against your Power Rank, and would get minuses because he is stunned... When he is not stunned I would give the staff his DEF bonus so it would be a lot harder to hit...
 

On another note I am thinking on posting bad guys stats here. Maybe not any weaknesses but the other stuff as it is all that viatal that I keep most of the info a secret or anything. Thoughts about that? Maybe just the ones that you beat up? All that you faught? Any interest in seeing them...
 



:)

ok here are the ones that where KO'ed (Remlok doesn't count as well it was a dupe. I did not like his write up in the main rulesbook so he is more or less re-done)...

Thumper: PL9 [total 139pp]; Init +8; Def 19 (15 flatfooted); Spd: 30 ft/45ft leaping; Atk +14 melee (+9S/L unarmed; +14S/L with combat boots), +13 ranged; SV Damage +9, Fortitude +9, Reflex +4, Will +2; Str 20, Dex 18, Con 20, Int 10, Wis 14, Cha 12.
Skills: Acrobatics +6, Bluff +9, Disguise +6, Drive +5, Hide +5, Intimidate +10, Listen +3, Move Silent +6, Search +2, Spot +3, Taunt +3
Feats: All-Out Attack, Attractive, Dodge, Heroic Surge, Improved Initiative, Power Attack, Rapid Strike (-2/-2), Stunning Attack, Toughness
Powers (mutant based): Leaping +9 [total: 9pp], Super-Strength +4 [stunt: dual damage; extra: Protection, Super-Constitution; total: 30pp]
Equipment: Micro-Radio Hearing/Broadcast [total: 2pp], Weapon (Heavy Combat Boots) +5 [total: 5pp]

Marguess: PL 10 [total - 150pp]; Init +7; Defense 19 (16 flatfooted); Spd: 30 ft; Attack +10 melee (+5S unarmed), +10 ranged (energy blast*); SV Damage +3, Fortitude +3, Reflex +3, Will +2; Str 16, Dex 16, Con 16, Int 14, Wis 14, Cha 14.
Skills: Know (super-powers) +8, Listen +8, Sense Motives +12, Spot +6, Taunt +6
Feats: Assessment, Detect (super-powers), Dodge, Immunities (critical hits, exhaustion), Improved Initiative
Powers (mutant based): Absorption (Type- energy. Boost –Strength) +10 [extra: Additional Effect –Energy Blast, Drain; total: 50pp], Super-Strength +2 [extra: Immunities, Shockwave; total: 12pp]
Equipment: Micro-Radio Hearing/Broadcast [total: 2pp]
*varies depending on what she is shot with

Brimstone: PL 12 [total -182pp]; Init +2; Defense 16 (14 flatfooted); Spd: 30 ft; Atk +15 melee (+17S/L unarmed), +13 ranged (+10L fire); SV Damage+5, Fortitude+5, Reflex+2, Will-1; Str 20, Dex 14, Con 20, Int 8, Wis 8, Cha 8.
Skills: Intimidate +25, Jump +20, Search +1, Spot +10
Feats: Attack Focus (energy blast), Durability, Immunity (Critical Hits, Energy [fire]), Improved Critical (energy blast), Power Attack, Power Immunity
Powers (mystical based): Energy Field +10 [extra: Energy Blast; stunt: Penetration; total: 32pp], Growth +4 [extra: continuous, flaw: permanent; total: 24pp], Super-Strength +8 [extra: Protection; stunt: dual damage; total: 42pp]
Equipment: none
 
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Remlok

One down, infinity - 1 to go...

:)

Glad I got to hit something though.

One other thing: When do hero points recharge? I wasn't sure how to figure out when a 'session' is over...
 

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