OCC Beyond Freedom (M&M PbP) FULL

Combat

I do think this combat is taking a bit too long, mostly because of how big it is and how irregular some of us are posting. I'm guilty too, since I had a tough four day period where I may have posted once, if that.

Perhaps we can try to speed it up, or maybe it's just a lesson to learn about future combats: 15 members of a fight make for a combat that's slower than molasses in January. :)

I'm not sure what to do precisely, and I'm still here, eager and willing to keep going, but I do wish we didn't have the vast majority of our time sucked up in waiting for combat to resolve.

[/rant]
 

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I'm here. I'm sure Sen will be posting on Monday. Looks like he is a during the week poster (like me). I have more demands on my time on weekends.

The big bru-ha-ha is a unique start to the episodes. I'm liking both the pace (while getting used to the system) and the interaction.

Keep going
Keia
 

I'm here. However, since I'm going dead (I hope not) last, stuff will change so much over the course of the turn that moves sent in early will often be inapplicable.
 

Maybe it would help to split combat into half-rounds?

Then, people who are later in the initiative could react to earlier events, and there would be less waiting for one big, huge update, and everything would be more spaced out. With a fight this big, with so many actions, it might make things easier all around...
 

Yes sorry all I am about a 99% weekday poster. I have a computer at home BUT the wife thinks I should spend time with her on the weekends as we don't get to see each other much on the weekdays (we work different hours so...).

Anyway the split might work. I will think about it. AND combat is getting close to over and then we can get into the role-playing again :)
 

Can I get a description of what is inside this building, where I'm fighting with Remlok?

Also, am I providing any concealment or cover for Security, by blocking Remlok's view and getting in his face, as it were. If not, I'll attempt it. :)
 

Basically a hallway about 12ft wide and 10ft high and about 60ft long, that turns to the left and out of your sight. Office like doors line both sides of the hallway (maybe every 10ft or so). There was a window or something here at one time, but it was blown out and there is a lot of rubble ect. in the hallway. You don't see anyone but Remlock right now...

I didn't think about concealment but I suppose your foggy form should be worth about +2 DEF to each (i.e. Remlock aslo gets a bonus vs. Security)
 
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Remlok

Can you tell me how far away he is, and what he looks like/wears/uses? I'm thinking about nasty things to do to him... heh heh.
 

Does being stunned in M&M work the same way as in DnD? I'm thinking we'd best take away his level 15 blaster staff if he dropped it. Then he wouldn't be so fearsome if he recovers from the stun before we KO him.
 

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