OCC Beyond Freedom (M&M PbP) FULL

Sen, here is the character I decided to play, and don’t worry he’s not going to be anywhere near as dark as Harbinger of Justice from Dark Champions. I did make some changes to the character but I believe everything adds up. Let me know of any problems.

Harbinger:
Donald Drake

Power Level: 10
Power points earned:
Power points spent:

Description:
Sex: Male
Age: 25
Height: 5’ 9”
Weight: 170
Eyes: Blue
Hair: Black
Costume: Wears a black trench coat over a dark blue jumpsuit. A full mask covers his face.
Identity: Secret
Motivation: Seeks Justice

Abilities:
STR: 12(+1)
DEX: 20(+5)
CON: 14(+2)
INT: 10(0)
WIS: 12(+1)
CHR: 18(+4)
(Total ability pp = 26)

Saves:
Damage +4 (+2 Con, +2 Toughness)
Fort +2
Reflex +10 (+5 Dex, +5 Super-Dex)
Will +1

Attacks:
Base +5(15 pp)
Melee +10 (Attack Finesse)
Ranged +10

Defense:
Base +5(10 pp)
Defense 26 (10 + 5 base, +5 Dex, +5 Super-Dex, Dodge)
Flat Footed 15
Initiative +10

Hero Points: 5
Speed: 30’(50’ teleport)

Skills:
Acrobatics +11/1
Bluff +5/1
Diplomacy +5/1
Gather Information +5/1
Innuendo +5/1
Intimidate +5/1
Open Lock +11/1
Taunt +5/1

(Total pp spent in skill 4)

Feats:
Attack Finesse
Dodge
Evasion
Point Blank Shot
Precise Shot
Rapid Shot
Toughness
Radio Hearing (Flaw: Device)
Radio Broadcasting (Flaw: Device)

(Total pp spent in feats 16)

Super Powers:
Create Object +10 (Extra: Create Attacks (Energy Blast), Realistic, Shapeable. Power Stunt: Dual Damage. Flaw: Weapons only) 4pp/lvl (42pp)

Super-Dexterity +5 (Extra: Protection) 5pp/lvl (25pp)

Teleportation +10 (Power Stunt: Extended Teleport) 2pp/lvl (22pp)

(Total pp spent: 89)


Weaknesses:
Quirk: Hatred of Drug Dealers. Will go out of his way to stop drug dealers.
(Total pp spent: 160)

Background:

Donald Drake was born into a normal middle-class family in Freedom City. Donald always had a vivid imagination, as a child he would write stories and draw pictures of strange people and places. He would tell his parents of his strange dreams he would have.

Don’s father, Ben, was a Biochemist that worked for a medical drug company. One day Ben found out that the company he worked for was controlled by a criminal organization that used the company to develop designer drugs. Ben left work and rushed home to see to his family’s safety before reporting to the police. But the company knew about Ben’s discovery and sent enforcers after him. To eliminate the problem the enforcers decide to inject the Drakes with an overdose of a new drug they recently developed. The drug of course killed Don’s parents but it had a strange effect on him, it activated a latent mutant gene. Don discovered that all his imagination and strange dreams were due to a mental connection to a parallel universe. When the drug activated his powers he discovered that his connection to this parallel universe was strengthened, he was now able to instantly summon objects from that universe into his. It was unfortunate that the first thing he summoned was a weapon, which he used on the enforcers.

Don later discovered other abilities, while not able to enter this parallel universe himself he was able to skip through it. This enabled to instantly move from one point to another without traveling the space in between. Due to a mental block caused by the violent incident with his family Don is only able to summon weapons from the other universe. Perhaps in the future Don will be able to overcome this limitation.

Don has developed a great hatred for organized crime, especially drug dealers. He has received a small fortune from his parent’s life insurance, which he uses to finance his fight against crime. He has developed contacts with street informants and has contacts in the police department. While he has dedicated himself to fighting crime he will go out of his way to take down a drug dealer or a drug lab.

Contacts/Friends:
Eddie “Weasel” Marrow - Street thug. Don uses Eddie as his ear on the street.

Sgt. Juan Hernandez – FCPD Vice Squad. Juan is Don’s connection in the Police force. They help each other out with a mutual exchange of information.

Elizabeth Brenner – A friend of the family, she was a co-worker of Ben and still works for Vertex Pharmaceutical the company Don’s father worked for. Vertex is still dealing in shady business but Don doesn’t have the proof to give to the police. Liz is Don’s eyes and ears within the company. The criminal organization (perhaps the Freedom City Mafia) still owns Vertex through a dummy corporation.

John Murphy – Owner and bartender at Murphy’s Bar, he has become a friend and contact of Don’s. John is good at keeping his ears open for rumors.

Enemies:
Any group or organization that deals in illegal drugs is on Harbinger’s hit list and they are more then likely trying to stop Harbinger from interfering with their business.

Locations:
Murphy’s Bar – Don hangs out here, this is where he sometimes meets his contacts. He will meet people here as Harbinger in a back room.

Don’s Home – Don owns a small home in the suburbs of Freedom City. He has a hidden room in the basement set up to monitor and record the news and emergency frequencies.
 
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Okay, I flubbed! This is sort of a double post, more info can be found on the other thread...

ATHENA

Name: Athena
Secret Identiy: Toula Prachett
Age: N/A (physcially late- to mid-20s)
Sex: Female
DOB: N/A
POB: N/A
Ethnicity: Greek
Nationality: American
Hair: Dark Brown
Eyes: Olive Green
Height: 6' 0"
Weight: 190 lbs.
Family: Ares/Janus Prachett(brother), Greco-Roman Pantheon
Occupation: Civics Professor, FCSU (holds Ph.D. in Philosphy, bar liscenced lawyer)
Hobbies: Poetry, Politics, Cooking
Dislikes: Horses, Violence, Genetic manipulation
Fav. Food: Olives
Least Favorite: Beer

Here's a rough draft of Athena stat-wise:

STR 18 [54 pp.]
DEX 18
CON 18
INT 20
WIS 20
CHA 20

BAB +6 [18 pp.]
BDef +10 [20 pp.]

Skills 30 [15 pp.]
Still working out the specifics.

Feats 10 [20 pp.]
Sidekick
Headquarters
Inspire
Leadership
Attack Focus - Shield
Attack Focus - Unarmed
Point Blank Shot
Precise Shot
Richochet Attack
Immunity - Aging
Mental Link - Ares

Powers

Shield +12 [Extras: Deflection +12, Weapon +7 [Extras: Mighty; Power Stunts: Ranged]; Flaws: Device; Source: Divine; Cost: Variable pp]. (total: 28 pp)

Deflection +12
_w/ Weapon +7 [Extra: Mighty; Power Stunts: Ranged]

Armor +5 (total: 5 pp.)

Weakness: Athena has two main rivals who still reside in Olympus, Posedein and Hera. They have decided to plauge Athena with a petty curse, causing the modern world she wished to defend to poison her. Athena is vulnerable to radiation, and other "modern" toxins.

Motivation: Upholding the Greater Good.

ALLIES:

Daedelus: The same greek inventor who served as Freedom Force's power-armored champion. Freed of his immortality, Daedelus is now in his late 70's, and retired from the superhero life. He serves as Athena's mentor, assisstant and confidant. To the world at large, Daedelus is Toula's kindly old uncle. (Daedelus will be a lesser PL version of the same Daedelus from the MnM Core book.)

Nia Kazan: A first generation Greek-American, and aspiring lawyer, Nia was one of Toula's first graduate assistants. She lives in midtown, and has just started to practice law. Nia and Toula have had a rocky off-and-on romance for the last two years. The smart and attractive professional is not aware that Toula is an actual goddess, she instead thinks of her as an exceptional women with a kindly old uncle.

Ares: Athena's brother, more or less, who was exiled to Earth for he same crimes as she. Ares lived in Freedom City for a time, but could not resist the call of distant battles. Maximillon "Max" Prachett is now a prominate mercanary in the Thrid World, he only fights for causes he belives to be just, and does on occassion return to Freedom City to vist with his family.

LOCATIONS:

Olympus: As Toki describes, above.

Troy Towers Penthouse: Athena and Daedelus maintain an extensive penthouse on the roof of the Troy Towers Hotel, overlooking Freedom City's larger bay. The apartment is furnished in a comfortable, but not lavish, fashion and is cosntaty being upgraded and tinkered with by Daedelus. (Headquaters feat)

ENEMIES:

Eris Discordia: Athena's twin, according to some myths, her cousin in others. Eris is the goddess of chaos, discord, and was exiled in the same rebellion as the others. Eris is a rather carefree goddess, who has enjoyed playign elborate jokes on her sister for aeons, and isn't about to stop now that she's a mortal! The Trojan War was one of Eris' more famous pranks, what might she be up to now?

Dr. Jacob Mitchell: An academic rival of Toula's, constantly plotting petty ways to discredit or embarass her professionally. Current chair of the department, Mitchell is a mysoginstic and bitter intellectual. Their feud seems both one-sided, and silly, condiering it started over who got to use the corner office.
 


PL 12? I should only be at 10... ::reviews character:: D'oh! I forgot about the +10 limit on Deflection! I'll correct that as soon as I get home to my copy of the rules... Unless someoen woudl be so kind as to remind me the cost-per-level of Deflection.
 

Thain said:
PL 12? I should only be at 10... ::reviews character:: D'oh! I forgot about the +10 limit on Deflection! I'll correct that as soon as I get home to my copy of the rules... Unless someoen woudl be so kind as to remind me the cost-per-level of Deflection.

2 for Deflection, the Shield is above the Power level limit as well :)
 

Okay, editing the shield to the following:

Shield +10 [Extras: Deflection +10, Weapon +7 [Extras: Mighty; Power Stunts: Ranged]; Flaws: Device; Source: Divine; Cost: Variable pp]. (total: 24 pp.)

Taking the 4 pp. gained from this and spending them on the following:

Commlink [Feats: Radio Hearing, Radio Broadcast; Flaws: Devive] (total: 2 pp.)

Grapple Line [Swinging +2; Flaws: Device] (total: 2 pp.)


So, does that balance things out?
 

Looks good, Thain, as far as Apollo is concerned he is a playboy type, though he has powerful leadership ability, and very charismatic, he has fallen away from his godly tasks long ago, having left Olympus after the Hera debacle with the Furies, he assisted and then decided to stay behind, enjoying being around humanity once more... but now wishes to see his home and friends on Olympus...

Apollo and Ares I see as rivals, and the two have a friendly rivalry going, nothing overly violent, but they tussle from time to time... Apollo was there when Daedelus got his Immortality, and remembers him fondly, but I can see Athena and Apollo having their differences, since Apollo has become really laid back in his time on Earth... and gives off the demanor that he just wants to have a good time, though he is still a defender of life... he wants to have fun as well :)
 

Very cool indead :)
Sorry I have not posted the Current events yet, but I will in just a second. I want to wait until we get start (or just before) to say what makes the heroes come out and be heroic.

Tonight I will copy all the characters and look them over; but everyone looks good so far.

The characters so far are...

Apollo
Athena
Harbinger
Winter
Ursus Maior

all look REALLY good so far and very excited about this. Hope to see the last few characters posted here soon :)

bkmanis glad to hear about Harbinger. I think he is a cool character just wanted to make sure he wasn't as I remember him in DC as he was kind of mean then (I think that he was wanted for some 600+ murders or something like that!!!)

Kajamba Lion the 3x3 (allies) are the most important for me and for the story so if you want to wait on the history that is fine.

If all goes well I will start on Monday (3/31/03)
 

Um...

Where is Freedom City? How near to CA? Which Coast? anything, I'm confused...

I'll probably have been paying most attention to the storms and earthquakes, and this mysterious woman....

Disappearances are also concerning, and I'd like to look into them. But alas, I shall have to wait until our game starts and we have an IC thread. Oh well. =]
 

Flaws

I was just rereading the Flaws section (for another game), and realized that some of these make a bunch of sense for me. I'm fine with the character right now, so these are just to add for flavor and to let me shuffle more. :)

WIth your approval, I'm considering making Super Senses Slow (Winter must focus his mind to shift into an animal perspective and heighten his observation). I also think that I like having Obscure be restricted in Range (from Normal to Touch or even Personal), and/or Uses. This fits the idea that Winter is channeling changes in the atmosphere around him and making dust fly up to cloud the air in his vicinity, and also that it takes some effort, and he cannot do it arbitrarily.

Let me know what you think, and whether these seem appropriate. If not, that's cool, and if so then I'll fool around a bit more with my points, and maybe add one or two things I had thought of that would fit. :)
 

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