bkmanis
First Post
Sen, here is the character I decided to play, and don’t worry he’s not going to be anywhere near as dark as Harbinger of Justice from Dark Champions. I did make some changes to the character but I believe everything adds up. Let me know of any problems.
Harbinger:
Donald Drake
Power Level: 10
Power points earned:
Power points spent:
Description:
Sex: Male
Age: 25
Height: 5’ 9”
Weight: 170
Eyes: Blue
Hair: Black
Costume: Wears a black trench coat over a dark blue jumpsuit. A full mask covers his face.
Identity: Secret
Motivation: Seeks Justice
Abilities:
STR: 12(+1)
DEX: 20(+5)
CON: 14(+2)
INT: 10(0)
WIS: 12(+1)
CHR: 18(+4)
(Total ability pp = 26)
Saves:
Damage +4 (+2 Con, +2 Toughness)
Fort +2
Reflex +10 (+5 Dex, +5 Super-Dex)
Will +1
Attacks:
Base +5(15 pp)
Melee +10 (Attack Finesse)
Ranged +10
Defense:
Base +5(10 pp)
Defense 26 (10 + 5 base, +5 Dex, +5 Super-Dex, Dodge)
Flat Footed 15
Initiative +10
Hero Points: 5
Speed: 30’(50’ teleport)
Skills:
Acrobatics +11/1
Bluff +5/1
Diplomacy +5/1
Gather Information +5/1
Innuendo +5/1
Intimidate +5/1
Open Lock +11/1
Taunt +5/1
(Total pp spent in skill 4)
Feats:
Attack Finesse
Dodge
Evasion
Point Blank Shot
Precise Shot
Rapid Shot
Toughness
Radio Hearing (Flaw: Device)
Radio Broadcasting (Flaw: Device)
(Total pp spent in feats 16)
Super Powers:
Create Object +10 (Extra: Create Attacks (Energy Blast), Realistic, Shapeable. Power Stunt: Dual Damage. Flaw: Weapons only) 4pp/lvl (42pp)
Super-Dexterity +5 (Extra: Protection) 5pp/lvl (25pp)
Teleportation +10 (Power Stunt: Extended Teleport) 2pp/lvl (22pp)
(Total pp spent: 89)
Weaknesses:
Quirk: Hatred of Drug Dealers. Will go out of his way to stop drug dealers.
(Total pp spent: 160)
Background:
Donald Drake was born into a normal middle-class family in Freedom City. Donald always had a vivid imagination, as a child he would write stories and draw pictures of strange people and places. He would tell his parents of his strange dreams he would have.
Don’s father, Ben, was a Biochemist that worked for a medical drug company. One day Ben found out that the company he worked for was controlled by a criminal organization that used the company to develop designer drugs. Ben left work and rushed home to see to his family’s safety before reporting to the police. But the company knew about Ben’s discovery and sent enforcers after him. To eliminate the problem the enforcers decide to inject the Drakes with an overdose of a new drug they recently developed. The drug of course killed Don’s parents but it had a strange effect on him, it activated a latent mutant gene. Don discovered that all his imagination and strange dreams were due to a mental connection to a parallel universe. When the drug activated his powers he discovered that his connection to this parallel universe was strengthened, he was now able to instantly summon objects from that universe into his. It was unfortunate that the first thing he summoned was a weapon, which he used on the enforcers.
Don later discovered other abilities, while not able to enter this parallel universe himself he was able to skip through it. This enabled to instantly move from one point to another without traveling the space in between. Due to a mental block caused by the violent incident with his family Don is only able to summon weapons from the other universe. Perhaps in the future Don will be able to overcome this limitation.
Don has developed a great hatred for organized crime, especially drug dealers. He has received a small fortune from his parent’s life insurance, which he uses to finance his fight against crime. He has developed contacts with street informants and has contacts in the police department. While he has dedicated himself to fighting crime he will go out of his way to take down a drug dealer or a drug lab.
Contacts/Friends:
Eddie “Weasel” Marrow - Street thug. Don uses Eddie as his ear on the street.
Sgt. Juan Hernandez – FCPD Vice Squad. Juan is Don’s connection in the Police force. They help each other out with a mutual exchange of information.
Elizabeth Brenner – A friend of the family, she was a co-worker of Ben and still works for Vertex Pharmaceutical the company Don’s father worked for. Vertex is still dealing in shady business but Don doesn’t have the proof to give to the police. Liz is Don’s eyes and ears within the company. The criminal organization (perhaps the Freedom City Mafia) still owns Vertex through a dummy corporation.
John Murphy – Owner and bartender at Murphy’s Bar, he has become a friend and contact of Don’s. John is good at keeping his ears open for rumors.
Enemies:
Any group or organization that deals in illegal drugs is on Harbinger’s hit list and they are more then likely trying to stop Harbinger from interfering with their business.
Locations:
Murphy’s Bar – Don hangs out here, this is where he sometimes meets his contacts. He will meet people here as Harbinger in a back room.
Don’s Home – Don owns a small home in the suburbs of Freedom City. He has a hidden room in the basement set up to monitor and record the news and emergency frequencies.
Harbinger:
Donald Drake
Power Level: 10
Power points earned:
Power points spent:
Description:
Sex: Male
Age: 25
Height: 5’ 9”
Weight: 170
Eyes: Blue
Hair: Black
Costume: Wears a black trench coat over a dark blue jumpsuit. A full mask covers his face.
Identity: Secret
Motivation: Seeks Justice
Abilities:
STR: 12(+1)
DEX: 20(+5)
CON: 14(+2)
INT: 10(0)
WIS: 12(+1)
CHR: 18(+4)
(Total ability pp = 26)
Saves:
Damage +4 (+2 Con, +2 Toughness)
Fort +2
Reflex +10 (+5 Dex, +5 Super-Dex)
Will +1
Attacks:
Base +5(15 pp)
Melee +10 (Attack Finesse)
Ranged +10
Defense:
Base +5(10 pp)
Defense 26 (10 + 5 base, +5 Dex, +5 Super-Dex, Dodge)
Flat Footed 15
Initiative +10
Hero Points: 5
Speed: 30’(50’ teleport)
Skills:
Acrobatics +11/1
Bluff +5/1
Diplomacy +5/1
Gather Information +5/1
Innuendo +5/1
Intimidate +5/1
Open Lock +11/1
Taunt +5/1
(Total pp spent in skill 4)
Feats:
Attack Finesse
Dodge
Evasion
Point Blank Shot
Precise Shot
Rapid Shot
Toughness
Radio Hearing (Flaw: Device)
Radio Broadcasting (Flaw: Device)
(Total pp spent in feats 16)
Super Powers:
Create Object +10 (Extra: Create Attacks (Energy Blast), Realistic, Shapeable. Power Stunt: Dual Damage. Flaw: Weapons only) 4pp/lvl (42pp)
Super-Dexterity +5 (Extra: Protection) 5pp/lvl (25pp)
Teleportation +10 (Power Stunt: Extended Teleport) 2pp/lvl (22pp)
(Total pp spent: 89)
Weaknesses:
Quirk: Hatred of Drug Dealers. Will go out of his way to stop drug dealers.
(Total pp spent: 160)
Background:
Donald Drake was born into a normal middle-class family in Freedom City. Donald always had a vivid imagination, as a child he would write stories and draw pictures of strange people and places. He would tell his parents of his strange dreams he would have.
Don’s father, Ben, was a Biochemist that worked for a medical drug company. One day Ben found out that the company he worked for was controlled by a criminal organization that used the company to develop designer drugs. Ben left work and rushed home to see to his family’s safety before reporting to the police. But the company knew about Ben’s discovery and sent enforcers after him. To eliminate the problem the enforcers decide to inject the Drakes with an overdose of a new drug they recently developed. The drug of course killed Don’s parents but it had a strange effect on him, it activated a latent mutant gene. Don discovered that all his imagination and strange dreams were due to a mental connection to a parallel universe. When the drug activated his powers he discovered that his connection to this parallel universe was strengthened, he was now able to instantly summon objects from that universe into his. It was unfortunate that the first thing he summoned was a weapon, which he used on the enforcers.
Don later discovered other abilities, while not able to enter this parallel universe himself he was able to skip through it. This enabled to instantly move from one point to another without traveling the space in between. Due to a mental block caused by the violent incident with his family Don is only able to summon weapons from the other universe. Perhaps in the future Don will be able to overcome this limitation.
Don has developed a great hatred for organized crime, especially drug dealers. He has received a small fortune from his parent’s life insurance, which he uses to finance his fight against crime. He has developed contacts with street informants and has contacts in the police department. While he has dedicated himself to fighting crime he will go out of his way to take down a drug dealer or a drug lab.
Contacts/Friends:
Eddie “Weasel” Marrow - Street thug. Don uses Eddie as his ear on the street.
Sgt. Juan Hernandez – FCPD Vice Squad. Juan is Don’s connection in the Police force. They help each other out with a mutual exchange of information.
Elizabeth Brenner – A friend of the family, she was a co-worker of Ben and still works for Vertex Pharmaceutical the company Don’s father worked for. Vertex is still dealing in shady business but Don doesn’t have the proof to give to the police. Liz is Don’s eyes and ears within the company. The criminal organization (perhaps the Freedom City Mafia) still owns Vertex through a dummy corporation.
John Murphy – Owner and bartender at Murphy’s Bar, he has become a friend and contact of Don’s. John is good at keeping his ears open for rumors.
Enemies:
Any group or organization that deals in illegal drugs is on Harbinger’s hit list and they are more then likely trying to stop Harbinger from interfering with their business.
Locations:
Murphy’s Bar – Don hangs out here, this is where he sometimes meets his contacts. He will meet people here as Harbinger in a back room.
Don’s Home – Don owns a small home in the suburbs of Freedom City. He has a hidden room in the basement set up to monitor and record the news and emergency frequencies.
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