OCC Beyond Freedom (M&M PbP) FULL

Okay he's my first pass at the character. The source of his powers is genetic (he inherited some of them from his parents and some developed as offshoots of their powers). My plan was for a guy that didn't do much damage but was hard to hit and could take a hit. Definitely could use advice considering this is my first character built.

James Duncan Rocket
PL 10

James Rocket, or Jimmy to his friends, has been on his own for several years. When he was sixteen, both of his parents went missing on a trip to Las Vegas. They were declared dead and Jimmy has spent the last five years with an emptiness inside. He grew up in a small mostly seniors community in Florida, where he had lived with his parents.

Usually, James has rather amazing luck at just about anything. However, occasionally the lucky one gets slapped with Fate’s backlash. Fortunately for James, he has learned to take his licks when Fate comes calling for some payback.

Age: 21
Gender: male
Height: 5’9”
Weight: 165 lbs
Eyes: Violet
Hair: Black
Skin: Tanned

Attributes: [Cost 32 pts.]
STR: 14 +2
DEX: 20 +5
CON: 14 +2
INT: 18 +4
WIS: 12 +1
CHA: 14 +2

Defense: 26 [10 + 5 Dex + 5 Power (Time Control) + 6 Purchased] [cost 12 pts.]
Initiative: +10 [+5 Dex +5 Power]
BAB: +4 [cost 12 pts.]
Melee: +6
Ranged: +9
Speed: 55’ [30 Base + 25 Power]

Damage: +12 [+2 Con +10 Power]
Fort: +2 [+2 Con]
Reflex: +10 [+5 Dex +5 Power]
Will: +1 [+1 Wis]

Hero Points: 5

Superpowers:
Time control: 5 Ranks, Extras: Precognition, Stunts: Time Freeze, Wall-Running [Cost 52 pts.]
Luck: 5 Ranks, [Cost 25 pts.]
Regeneration: 2 Ranks [Cost 4 pts.]
Amazing Save – Damage: 10 Ranks [Cost 10 pts.]

Weakness: Unlucky

FEATS: Heroic Surge, Immunity – Critical Hits, Durability [Cost 6 pts.]

Skills: [Cost 5 pts.]
Computers +5 [1 rank]
Drive +6 [1 rank]
Gather Information +4 [2 ranks]
Knowledge
- Culture +5 [1 rank]
Sense Motive +2 [1 rank]
Spot +5 [4 ranks]


Equipment:
pending
 
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Michael Evans
Security

STR 12
DEX 16
CON 14
INT 20
WIS 14
CHA 10
(26)

F: +2
R: +3
W: +10
D: +2 (+4 and protection +10)

Att: +2, +1s
(+14 Cyclone cannon, +10L, Auto or DC20 snare)
(+13 Missiles, +10 AE, or DC 20 Stun AE, 8 shots)
(+11 melee, +6s)

+2 base (6)

Def 13 (+3 dex)

Photographic Memory, Headquarters, Iron Will (6)

Computers 1, +9; Repair 1, +9; Concentration 1, +3; Science Engineering 3, +11; Craft Battlesuit 1, +9; Disable Device 1, +9; Medicine 1, +9; Knowledge Law 1, +9; Knowledge Superpowers 1, +9; Profession Engineer 1, +3

(6)

Super Int +3 (6pp, Training)
Amazing Save: Will +4 (4pp, Training)

(10)
------------------------------------------------------
Battlesuit (Device, Superscience): total 96 pp.

+10 Abilities: Energy Blast (+ Autofire, - Full damage), Protection (+ Immunities), Flight

Superflight (1)
Attack modes for EB: (3)
+10L Autofire (Cyclone 25mm rail cannon)
+10L Area 50 ft radius DC 20 Ref (Missile)
+10 Snare (DC 20 Ref) (glue rounds for Cyclone cannon)
+10 Stun (DC 20 Fort) Area, 8 Uses 50 ft radius, DC 20 Ref(Electro Stun missiles)

Immunities: Critical Hits, Disease, Heat, Cold, Pressure, Suffication, Poison, Radiation, Magnetic, Electricity

+5 Abilities: Super Strength +5 (- Full damage)

+3 Abilities: Obscure (15ft rad), Supersenses, Immoveability, Sensory Protection

Battle Computer: (24)
+8 base attack
Super Flight
Attack Focus-Cyclone Cannon
Imp Crit - Cyclone Cannon
Point Blank shot
Rapid shot
Precise shot
far shot
power attack

Sensors:
*super senses
Darkvision
See Invisible
Radio Heaing
Radio Broadcast

All out attack (stabilization based on Immoveability)
Toughness (interior shock dampening, aka padding)
 
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Sen:

I'll be postign the write-up for my Headquarters and for Daedelus-as-Sidekick this afternoon. Is there anything I should particularly have and/or avoid with either of them?
 

I just wanted to say that with eight other players, you should be more than fine without me, and I'll have just as much fun watching. That said, if you ever find yourself in need of players, I would be happy to accept that duty.
 

Daedelus

Former resident scientist of Freedom Force, a man with a long hostory of invention. Daedelus has a strong desitre to protect people, and ave them from the abuses of technology. He has only recently given up his immortality and has begun to age, he is remakably fit and healthy although physically he is now in his late 60's. Although he has long since retired his famous golden battlesuit, his greatest gift, a keen intellect is as potent as ever.

Daedelus: PL 9; Init +1 (Dex); Defense 17 (+6 Base, +1 Dex); Spd 30'. Atk +6 melee, +8 ranged; SV Dmg +3, Fort +3, Ref +2 Will +4; Str 10, Dex 13, Con 16, Int 20, Wis 18, Cha 12.

Skills: Computers +17, Craft (electronics) +17, Disable Device +17, Knowledge (history) +14, Repair +17, Science
(mechanics) +17, Science (all others, untrained) +13.

Feats: Immunity (disease, poison).

Powers: Super-Intelligence +10 * [Source: Training; Cost: 20pp].

Equipment: Gadgets +6 [Source: Training; Cost: 6pp].

Sports Car [Base 15pp. with Invisibility +5(+10pp.) and Commlink (Radio Hearing/Broadcast; Flaw: Device 2 pp.) Source: Training; Cost: 27.pp]


(* ) Daedelus' Super-Int exedes his PL limit.
____________________________________________________

Troy Towers Penthouse

Athena and Daedelus maintain an extensive eight-bedroom penthouse on the roof of the Troy Towers Hotel, overlooking Freedom City's larger bay. The apartment is furnished in a comfortable, but not lavish, fashion and is cosntaty being upgraded and tinkered with by Daedelus. The penthouse proper, only contains the complexes living space: eight-bedrooms, a large kitchen, the library, attached to the study, and a large and sunny tertace garden. The floor immediatly below the penthouse contains the "heavy" areas: Daedelus' laboratory, the complex's mainframe, generator and armory.

Communications: The penthouse has virtual-web access, satilite TV, and high-speed communications in nearly every room.
This system is linked to the Internal Computer system, CASSANDRA.

Computer: The internal neural net, CASSANDRA runs the whole of the complex, a gifted near-AI with a pleasant
personality, she sees to it, that her occupants are comfortable and safe.

Fire Prevention System: Standard fire-suppression system.

Garage: This is where the pairs ground vehicles are maintained, and serviced. It is actually located in the basement
of the Tower, and can berached by a private highspeed eleator, or by the Tower's conventional emergancy stairs.

Reinforced Structure: Daedelus oversaw the construction of the Tower's back in his active days with Freedom Force, thus he was able to insist upon extensive reinforcements to nearly all of the building.

Laboratory: The private domain of Daedelus, this world class general purpose laboratory takes up nearly half of the complex's lower floor.

Library: This library is well stocked and, consists of printed works, and a massive computer database, several terabytes in size. Their is an overwhelming emphasis of Ancient Greek history (suprisingly little myhology), Law, Philosphy among the library's printed works. Athena is normally found in the library, her attached study, if not the kitchen.

Living Space: This school can comfortably house up to 10 persons at any one time, although it has oly eight actual bedrooms. Currently only Daedelus and Athena live here, occuping the largest two rooms. Apollo, Ares, and a handful of other gods are not infrequent visitors, with one room specificaly set aside for Apollo. Athena's close freind, Nia, is also frenquently over to vist.

Power System: As part of Daedelus' plan to make the base more survivable, he has installed a powerful super-science generator to run the unit. Quite spectacular in design, the unit is a fusion of conventional relays and an Alien Hydrogen-Oxygen Fission reactor: the device is fueled by water, and the only waste matter is harmless O2!

Security System: Is oversee by the CASSANDRA super-compuer, and a dedicated expert system (who appears on the
monitors as a wire-frame Owl) nicknamed "Bobu" by Daedelus, althogh he has never explained to AThena why.
 
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Re: Um...

themaxx said:
Where is Freedom City? How near to CA? Which Coast? anything, I'm confused...

I am not sure where it is either... I assume (and this is a big if) that it is where Seattle should be, and so that is kind of where I have placed it.


themaxx said:
I was just rereading the Flaws section (for another game), and realized that some of these make a bunch of sense for me. I'm fine with the character right now, so these are just to add for flavor and to let me shuffle more.

WIth your approval, I'm considering making Super Senses Slow (Winter must focus his mind to shift into an animal perspective and heighten his observation). I also think that I like having Obscure be restricted in Range (from Normal to Touch or even Personal), and/or Uses. This fits the idea that Winter is channeling changes in the atmosphere around him and making dust fly up to cloud the air in his vicinity, and also that it takes some effort, and he cannot do it arbitrarily.

Let me know what you think, and whether these seem appropriate. If not, that's cool, and if so then I'll fool around a bit more with my points, and maybe add one or two things I had thought of that would fit.

These seem ok to me. Totally up to you want restriction you want to put on your character. Let me re-read slow for the Super-Senses but Obsure is fine with the range thing (although remember it can't be lower then 1pp/level)
-----

Keia and Victim, they look good so far, and I will read over them today.

Thain these are both very cool with me. I will read them over. I will think about Daedelus, but I think I was going to give him cripple or something similar Weakness such that he is confined to a wheelchair without mechanic support (not a huge weakness when he can make a suit that would move his body). He was crippled during the LA Crisses, when the rest of Freedom Force disappeared or was killed. He has never talked about what happened there...
 
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Ok thought I was going to be able to post some more backgroup today but work is killing me. Tommorow is the "wife's" day so I will post more Sunday.

I think that if all characters are posted and approved by Monday that I will start the game then :)
 

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