(OCC/Recrutin)The Beginning of the End (We have a spot open for ONE person)


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Would it be OK for me to take Cansin as my race? They're outsiders, much along the same lines as Assimars and Tieflings, but with chaotic ancestry rather than celestial or demonic. They're in Dragon 293 (IIRC).

If you're OK with the race, I'm thinking Cansin Sorcerer for my character, with a Half-Fiend Fighter cohort.
 

Cade Darkthorn
Assimar Cleric 5/ Fighter 1

Stats:
STR: 18 [+4] 18 Pts
DEX: 18 [+4] 18 Pts
CON: 10 [+0] 10 Pts
INT: 12 [+1] 12 Pts
WIS: 23 [+6] 18 Pts, +1 Level, +2 Enhancement
CHA: 14 [+2] 12 Pts

BAB: +5
Saves: Fort +9, Ref +6, Will +12
Speed: 30 Ft
AC:21 [10 Base, +4 Dex, +5 Chain Shirt, +2 Sheild]

Level Progession: Cleric 1, Cleric 2, Cleric 3, Fighter 1, Cleric 4, Cleric 5

Feats: School Focus [Enchantment], Greater School Focus [Enchantment], Scribe Scroll
Fighter Bonus Feats: Weapon Focus [Morning Star]
Reigon Bonus: Cosmopolitan [Bluff]

Equipment: +1 Morning Star [2,308 GP], Cloak Of Restiance +2 [4,000 GP], Amulet of Wisdom +2 [4,000 GP], 6 Potions of Cure Light Wounds [300 GP], +1 Chain Shirt [1,250 GP], Pearl of Power, 1st Level [1,000 GP] 145 GP
2 Masterwork Items: Mighty Composite Longbow [+4], Masterwork Heavy Steel Sheild
Normal Items: Backpack, Waterskin, 10 Days worth of Rations, 50 Feet of Silk Rope, Dagger, 20 Arrows

Skills: Diplomacy +7 [5cc Ranks], Bluff +14 [10 Ranks], Concentration +10 [10 Ranks], Spot +8, Listen +8

Attacks: +1 Moringstar: +11 to attack, 1d8+5 Dmg, 20/x2 Critical
Masterwork Longbow: +10 to attack, 1d8 +4 Dmg, 20/x2 Critical, 110' Range
Dagger: +9 to attack, 1d4+4 Dmg, 19-20/x2 Critical


Spells Per Day: 5/5+1/4+1/2+1
Save Dcs:16+Spell Level [+4 If Enchantment, +1 If Evil, +2 If Compulsion]
Domains: Evil [+1 Caster Level to Evil]
Tyranny [+2 DC to Compulsion]
0 Level - Light x2, Read Magic x1, Detect Magic x2
1st Level - Cure Light Wounds x2, Command x1, Doom x1, Divine Favor x1, Command*
2nd Level - Cure Moderate Wounds x1, Hold Person x2, Silence x1 - Enthrall*
3rd Level- Dispel Magic x1, Bestow Curse x1, Magic Circle Agaisnt Good*
[24 Save DC for Hold Person? Im there]

Racial Traits:
+2 Wisdom, +2 Charisma
Acid, Cold, and Electricity Resistance 5
Light - May use Light Once Per day
+2 Racial Bonus on Listen and Spot Checks
Darkvision 60 Feets
 
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Jarval said:
Would it be OK for me to take Cansin as my race? They're outsiders, much along the same lines as Assimars and Tieflings, but with chaotic ancestry rather than celestial or demonic. They're in Dragon 293 (IIRC).

If you're OK with the race, I'm thinking Cansin Sorcerer for my character, with a Half-Fiend Fighter cohort.

You will have to send me the racial info on them
 

WhatKu, I was looking at your character, and I have a question for you. Since when the bracer of armor stack his bonus with an armor. I've always tought you could have only one or the other, as both are armor bonus.
 



Year & date of Game

The Year: 1455, The Date: Flamerule 20

ANAUROCH

The City of Shade continues to exert its influence upon this magical desert. Around the great Shadow Sea, many small towns have sprung up, reaping the benefits of the sea & the areas changed by the shades. The Shadowed Wood lies to the north of the sea, harboring many ancient secrets & vile beasts.

In the town of Darkwood a blind 'prophet' mumbles in the pouring rain, "Old Ones Return! Their Many Feet to Tread Our Bones!"

CORMYR

The might kingdom of Cormyr is not what it once was. Sembia has many tentacles writhing thru this country. Many nobles make alliances & the kingdom has nearly erupted in civil war. The Stonelands has seen several "barons"(those people who have made a claim of land in the dangerous area). Several keeps & small towns exist there, though not all are occupied.
His majesty Azoun V is suffering from a wasting disease, his son, Prince Azoun VI, the "Bloody Prince", is patiently waiting for his father's demise. It is rumored that his daughters, princesses Tanilia & Alusairia (named after the king's dead mother & deceased regent of his early years) are neck deep in plots to put themselves inline for the throne. The sorcerer Caladnei is the Royal Magician of Cormyr. Her support of the "Bloody Prince" is well known.

On the streets of Suzail a blind 'prophet' rises his head to the thundering skies, "Three Dark Ladies, Their Fruit, Our Death! Their Eyes, Mirrors to Our Doom!"

CORMANTHOR & SHADOWDALE

Many years ago, the drow of Cormanthor were a threat to the dales. Some forty years ago, adventurers braved the tainted mythal & entered the city. They found the bodies of many Vhaeraun drow, though not the number that was expected. Since then, their have been no sightings of drow, not even those that serve Eilistraee. A mixed group of elves have moved in & they speak of terrifying noises at night.
Of the mighty Eliminster, not a sight has been seen in some thirty years. His tower in Shadowdale is now a school for mages led by the lady mage Rhea, rumored to be a daughter of the old mage. The lady Storm still inhabits the recently growing Shadowdale, though she posses no hint of the years that have past her buy.
The Zhentarium still pose a threat to the area, though they have, seemingly, been inactive in the last few decades.

In front of Elminster's Tower during a terrible rain a blind 'prophet' yells, "First Blood! Hordes March & Kingdoms Fall!"

On a rain & blood slick street in Zhentil Keep a blind 'prophet' speaks, "Second Blood! A Tear Falls! Fey Queen Drowns & The Gem is Washed Away!"

SILVER MARCHES

The North is still pretty wild, hiding much, though Silverymoon is still a haven for those of good heart.
Forty years ago, the Lady Allustriel took the ranger, Drizzt Do'Urden as husband. They have several children, triplets (a boy & two girls) & a daughter that never saw her first birthday. This family keeps secluded from the world around them, only receiving old friends at their hidden abode.

On the bridge of Silverymoon, in a torrential downpoor a blind 'prophet' dances as he sings, "Third Blood! Chosen Fall! Chosen Die!"
 

Cohort Creation

When I tell you what is approved on your menagerie list, use the following guidelines for making them----however, in some cases/creatures i may have u do it differently---

COHORT:
ABILITIES: 78 points among the six abilities on a 1-for-1 basis
MONEY: As character level.

SOLDIERS:
ABILITIES: 76 points among the six abilities on a 1-for-1 basis
MONEY: As character level.

SLAVES:
ABILITIES: 66 points among the six abilities on a 1-for-1 basis
MONEY: Any money to buy gear for slaves comes out of your coffers.



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1st--per PHB
2nd--900gp
3rd--2,700gp
4th--5,400
5th--9,000
6th--13,000
 

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