(OCC/Recrutin)The Beginning of the End (We have a spot open for ONE person)


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NarlethDrider said:
I believe there is one in the 'monster section' of the Forgotten Realms book

I found it in the Manual of the planes. It's +1 CR.

Base abilities:
Speed: as base creature x 1.5
Cold Resistance of 5+ 1 per HD
Darkvision 60'
Low light vision
Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows giving it 9/10th's concealment. Artificial illumination even a light or continual flame spell does not negate this ability. A daylight spell will, however.
Skills: Move silently +6

Plus one additional Supernatural ability for every 4 HD (Minimum of 1) from the following list:
+2 luck bonus on all saving throws
Casue fear 1/day
Damage reduction of 5/+1
Evasion
Mirror Image 1/day
Plane shift to plane of shadow or from 1/day
Regenerate 2/rd

Will build my menagerie tonight!!
Keia
 

Here it is:

1)COHORTS (This will include bodyguards--can include concubines/consorts)
a) Shadow Were-Rat Rogue (his servant before the change)
b) Drow Cleric of Shar

2)SOLDIERS
a) Nharloth Fighters/Rogues (shadowed if possible) recruited and forced to spend time in the plane of shadow to become shadowed.
b) Cht’karg fighters/rogues
c) Kythons [see below, shadowed if possible]
d)

3)SLAVES
a) Kython Broodlings [Kythons are so cool! I’d take them as soldiers or slaves]
b) Kython Juveniles
c) Adult Kython

4) ANIMALS
a) Shadow Dire Weasels (any)
b) Shadow Dire Bats (any)
c) Shadowed Brain Moles
d)

5) VERMIN
a) Puppeteers (trained servants) [Psionics Handbook]
 

My team is slowing growing in the Rogue Gallery. I have half of my team to flesh out, and to write a little background for my main character.

For the Golem, I forfeit his figther level to replace it by an extra HD. It is less powerfull than the level of figther (lose +2 Fort, one feat, skills), but as he is a construct, and can't learn anything, I tought it had no sense to give him a level in a class, so his extra HD only gave him 6hp and 1 BAB.

So that's it for now. The team, I hope, will be completed this week-end.
 

I got a question for vampire spawns stats. Do I use the vampire stats given in te book or do I create with points and apply some racial modifier (which is not given). To simply the creation, I can change the Vampire spawn for a Vampire, so I would simply use the template.
 


NarlethDrider said:
http://www.enworld.org/forums/showthread.php?p=1187390#post1187390

is the thread for characters to start. I'll get to answering the rest of the questions yall have posted (& yes, yall will have to get use to yall, the south is in me blood---though I'll try & refrain from it during in game moments :D )


I guess i am going to back out of this game sorry for the time wasted i just really dont want to create an army.
 

Wynter Wolf said:
I guess i am going to back out of this game sorry for the time wasted i just really dont want to create an army.

Hey, no problem-----this game does take alot of work from everyone, but, its understandable if u dont want to spend the time, it is in its simplest form just a game, & not meant to be felt like a job ;)

Keia, I'm reviewing the kythons tonight & will post 'answers' for your menagerie list later tonight----I'll be allowing you some of those beasties, just wanted to be certain what I was getting into ;) :D
 
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NarlethDrider, I had mentioned a couple of things regarding the Slaves, Animals and Vermin.

How many slaves do we have?

I had mentioned substituting Tanaruuks for the Derro.
I think the tanaruuk is too high a CR compared to the Derro, but what about the Deep (Orog) orcs? If so, how may Slaes do we get?
 

Uriel said:
NarlethDrider, I had mentioned a couple of things regarding the Slaves, Animals and Vermin.

How many slaves do we have?

I had mentioned substituting Tanaruuks for the Derro.
I think the tanaruuk is too high a CR compared to the Derro, but what about the Deep (Orog) orcs? If so, how may Slaes do we get?

Slave qty---I'd say no more than 8---you can get a couple of Tanaruuks w/the rest being orogs---you may wanto make some of these slaves as 'special' such as being craftsmen, engineers, etc....

I have no problem w/u taking dire bats for yourself, cohorts, & soldiers (though wasps or spider eaters may be better for the spiderlings (man i really need to get the underdark to see what the vermin keeper is all about)

I'll either post here or email ya the verminoid spider
 

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