(OCC/Recrutin)The Beginning of the End (We have a spot open for ONE person)

For Keia, would it be -1 total ECL, or -1 to each template? If its -1 total ECL, that puts the char at 3 ECL, if its -1 each, it would be 2 ECL right?
 

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For the brother tiefling assassin, it is more the concept. He will go for PrC when he will be able, but I don't think he will be able to get it now, as cohorts seems to be around 4th.

For the slave, instead of a wraith, I'll take another shadow.
 

NarlethDrider said:
Sorry to here about U being mugged & injured in the process---hope the bastards get what they deserve!


What they deserveis to be bit by a Funnel Web...I love those little guys, real ugly, but still.

As far as the Animals, I would prefer at least 2 Dire bats for myself and the bodyguard (my Consort can fly).I'll switch out the Giant Weasel(s) in need be.

I just noticed, is this 3.0? I had been using 3.5 as far as a few minor weapon changes etc...Kukri is a martial small instead of an exotic tiny etc...

As far as the Drider goes, I was thinking Drow as the base creature. Now I'm thinking of the little Spiderling 'baby-driders'...from Plot & Poison (that is such a great book).
 
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Uriel said:
What they deserveis to be bit by a Funnel Web...I love those little guys, real ugly, but still.

As far as the Animals, I would prefer at least 2 Dire bats for myself and the bodyguard (my Consort can fly).I'll switch out the Giant Weasel(s) in need be.

I just noticed, is this 3.0? I had been using 3.5 as far as a few minor weapon changes etc...Kukri is a martial small instead of an exotic tiny etc...

As far as the Drider goes, I was thinking Drow as the base creature. Now I'm thinking of the little Spiderling 'baby-driders'...from Plot & Poison (that is such a great book).

The animals r fine---just post a list of 3.5 weapons u r using so all will have an awareness/access to 'em

u can template a drow w/the drider &/or use the spiderlings(Though I've dropped the -2 to str & have spiderlings coming in a variety of colors) from P&P (one of my favorites)
 

Here's my character so far. Still working on his name, his background, and a full equipment list. I've also included his list of cohorts and followers at the bottom of the post.

Still to be named...
Cansin Sorcerer 6, Chaotic Neutral

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 12 (+1)
CHA 23 (+6) (inc. Cloak of Charisma)


Combat Stats:
Base Attack Bonus: +3
Melee: +5 [+3 BAB, +2 STR]
Ranged: +6 [+3 BAB, +3 DEX]
Hit Points: 16 + ? [4 + ? + ? + ? + ? + ? (levels) + 12 (CON)]
Armor Class: 18 [10 + 3 (DEX) + 5 (Mithral Shirt +1)]
Initiative: +3 (+3 DEX)
Movement Rate: 30 feet.

Attacks per round:
1 Masterwork Light Crossbow (+7 to hit, 1d8 dmg)
or 1 Masterwork Shortspear (+6 to hit (melee) +7 to hit (thrown), 1d8+2 dmg)
or 1 Dagger (+5 to hit (melee) +6 to hit (thrown), 1d4+2 dmg)

Weapons and Armor:
Armor: Mithral Shirt +1 (+5 AC, 10% Spell Failure Chance)
Weapons: Masterwork Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)
Masterwork Shortspear (1d8 dmg, Crit x3, Rng 20 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +4 [+2 base, +2 CON]
Ref: +5 [+2 base, +3 DEX]
Will: +6 [+5 base, +1 WIS]


Feats:
Simple Weapon Proficiency (Free for Sorcerer)
Spellcasting Prodigy (1st level feat)
Empower Spell (3rd level feat)
Energy Substitution (Sonic) (6th level feat)


Skills:
Bluff +17 (9 ranks, +6 CHA, +2 racial)
Concentration +11 (9 ranks, +2 CON)
Diplomacy +10 (4.5 ranks, +6 CHA)
Disguise +10 (4.5 ranks, +6 CHA)
Spellcraft +12 (9 ranks, +3 INT)


Languages:
Common, Undercommon.


Special Abilities:
Acid and fire resistance 5.
Enropic Shield 1/day (as a 6th level cleric).
+2 racial bonus to Bluff and Search checks.
Darkvision, 60 foot.
Native outsider.
Favoured Class: Sorcerer.


Spells:
Spells per day: 6/8/7/5
Spells Known: 7/4/2/1
DCs: 16/17/18/19
Arcane Spell Failure Chance: 10% (Mithral Shirt)
Cantrips: Detect Magic, Disrupt Undead, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost.
Level 1: Charm Person, Magic Missile, Protection from Law, Scatterspray.
Level 2: Invisibility, Snilloc's Snowball Swarm.
Level 3: Fireball.


----------

1)COHORTS
a) Half-Fiend Human Fighter/Rogue (distant cousin)
b) Kobold Rogue (troubleshooter and generally vicious SOB)

2)SOLDIERS
a) Kobold Cleric
b) Kobold Cleric (yes, two of them...)
c) Hobgoblin Ranger
d) Lizardfolk Druid

3)SLAVES
None

4) ANIMALS
a) Anarchic (template from MotP) Light War Horse
b) Anarchic Hyena

5) VERMIN
None
 

-So tiefling, assassin, read it as: Tiefling, rogue
-Wraith will be change for a second shadow
- What is a Deinonychus? A dinosaurs? And where I can find the stats?
 

Keia said:
The idea for my character is a shade servant of Shar that was turned into a drider at the behest of the triad. The transformation has made him very useful, but unstable mentally. I was thinking of a sorceror (or even psion if I could use that prestige class to better illustrate his unstable mind), flowing into the spell addict from Plot and Poison. What do you think?

His minions, allies, etc. would be from both his shade background and his recent transformation. The total ECL may be a serious sticking point to my idea, though.

Not to be a pest or anything, but I'm still waiting on my character idea and ECL for approval, that way I have some idea of the minions and what not.

Thanks! :)
Keia
 

Velmont said:
-So tiefling, assassin, read it as: Tiefling, rogue
-Wraith will be change for a second shadow
- What is a Deinonychus? A dinosaurs? And where I can find the stats?

the shadow is fine

DEINONYCHUS
Large Animal
Hit Dice: 4d8+16 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+11
Attack: Talons +6 melee (2d6+4)
Full Attack: Talons +6 melee (2d6+4) and 2 foreclaws +1 melee (1d3+2) and bite +1 melee (2d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Hide +8, Jump +26, Listen +10, Spot +10, Survival +10
Feats: Run, Track
Environment: Warm forests
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Large)

A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

Combat
A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

Pounce (Ex): If a deinonychus charges, it can make a full attack.

Skills: A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
 


NarlethDrider said:
(Dang double post---might as well use the space)

I'll only charge u a +1 for the shade & +1 for the drider

Thanks!

Count on me frantically creating tonite! (at least until the Cubs game)

Keia
 

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