[Oct] What's up in your campaign?

Krug

Newshound
So what's up for your campaign?

Only PBPs for me these days... anyway:

Just finished the adventure Dry Spell, where our party had a tough time taking out the lead villain of the piece. My gnomish conjurer was all out of spells, and the badger she summoned had just been cleaved into pieces by BBEG's axe.

My Gnomish artificer is having a fun time in The Forgotten Forge, which is just starting out.

Other campaigns are tottering along... Might be starting a Warcraft campaign with a nasty Tauren fighter. Woohoo.
 

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Only my Tuesday game that just started up after a summer hiatus.

The group is about to go into Elysium to free a pair of trapped demi gods.
 

Hmmm...

Well, I'm just about to wrap up my Eberron mini-campaign (about 6 or 7 games total), entitled The Sarcophogi of Addis-Ro. (What can I say? I like the pulp feel of the setting. :))

I'm playing in a Dawnforge game with a different group, and we're about to start a Frostburn campaign on alternate weeks.

And when we've had a few weeks to catch our breath from the Eberron game, I'm about to start a moderate-length campaign in a homebrew setting, in which the PCs are all low-level apprentices to retired adventures. (If by some bizarre chance any of my players have decided to pop into EN World, please stop reading here.
They'll be playing the retirees for the first part of the first game, assembled together to thwart some evil from their past. They will fail, and all be handily slaughtered. :D Then the "true" PCs--the low-level folks--will awaken from a communal dream/vision in which they saw their masters die (the fight they've just played through), and from which they gain a very strong feeling that they're next. :] The campaign will consist (assuming they don't throw me any major curveballs, though they might) of them on the run, avoiding their enemy's agents, while attempting to learn just who's after them, why, and how to stop them. (All while participating in various adventures, some of which are totally unrelated to the main plot.)

Should be much fun. :)
 
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I'm about to be involved in more regular gaming right now than at any time I can remember. :)

My ongoing FR campaign is making the transition from tabletop to PbP, as I moved out of state. We'll be starting up right here on ENW this week. The party (all Harpers) are exploring a ruined tower rife with portals, clues and strange beasties.

I just finished making my PC for a Stargate SG-1 campaign that's starting up in a couple of weeks. I haven't played (as opposed to DMing) in quite awhile, and I've never played Stargate before. Apart from knowing that we're part of an exploration team (SG-4), I've no idea what we're getting into.

Next weekend, I'll be running The World's Largest Dungeon for the Stargate group. Heh, heh, heh. I set the dungeon in Greyhawk's Crystalmist mountains, and although the players know they're heading for the WLD, their PCs do not. ;)

Rock. :)
 
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In the campaign I DM (homebrew setting), the party is exploring a small (3 mile x 1 mile) island. They are looking for some ruins that were spotted by a castaway sailor and are under a time crunch since winter storms are expected to roll in within two weeks.

They've encountered the top predators on the island (a pack of owlbears) and withstood a series of raids on their camp, killing off enough owlbears to upset the local ecosystem. The last fight against the owlbears was particularly brutal, with the party's monk getting grappled and mauled to within an inch of his life by one owlbear.

They've also had a volley of poisoned javelins thrown at them by some mysterious natives (who then faded back into the forest). One of the party's familiars (a raven) has reported seeing what look like an ancient church overgrown by creepers and vines farther in. They've concluded that those are the ruins they are looking for and will be heading out towards them at the beginning of the next session.

In the other campaign I participate in, my elven warmage and his half-orc buddy are trudging across some frozen wastes out in the polar regions of the Forgotten Realms. We had a very profitable disagreement with an immoth and its pets. My character was quite delighted with how effective his scorching ray and flaming sphere spells were against these cold-based critters. The half-orc barbarian was less thrilled with how much damage he soaked up during this brawl. ;)
 

The characters in my ongoing World of Greyhawk D&D 3.5e campaign are now between 8th and 10th level - they'll be going back to the Isle of Dread next session, and I'll use the Torrents of Dread adventure (Dungeon #114) to frighten them a lot...

Cheers!
 

My weekly group, is about to wrap up a high powered campaign that has been going on since mid summer. One of the players has been taking a turn at DMing. Another player has started a mini campaign on Sunday evenings, both are rather new to playing having only started since the release of third edition. I'll be starting a Castles and Crusades campaign as soon as the players book is released.
 

Well, when I return to the States from Aussie in a few weeks I'll be running an Eberron campaign using a heavily modified conglomerate of The Forgotten Forge and Queen with the Burning Eyes. It will then continue to follow the published adventures with me inserting side-treks as needed.

Also in planning is a no-stress campaign which involved the PCs obtaining a keep which will be their base of operations. They'll be no meta-plot beyond the maintenance of the keep, just adventures. This is to ease play when not all players can make it.
 

I'm running a steampunkish campaign set in a pseudo-Roman Empire that is on the verge of collapse (both from exterior and interior threats). The PC's have spent the last several sessions in the capital city of the empire trying to hunt down the locations of several airships and thus root out the traitors that are selling advanced magical tech to the militaristic hobgoblins.

A couple of quests ago they had a showdown with an old foe from the Mage's Guild and they creamed him pretty thoroughly.

Last quest, two party members (the goblin ranger/rogue/fighter and the kobold rogue/sorc) insulted some powerful nobles, were almost assassinated... TWICE, and furthered the overall plot not at all.

The other player (human monk/sorc) betrayed the Mage's Guild and joined a splinter sect of the Guild, a bunch of shadow-worshipping mages. During the initiation test, he was killed, but (since I felt bad...) I had him return to life in a new body... along with a little 'guest' that latched onto his spirit during the process. He now has a possessing demon riding his back and ready to wreak some havoc on the Prime...

Should be super fun!
 

*sighs*

Thiings get real interesting in the campaign I'm in, and we go on hiatus for a month. That's my October. I understand the reasons are valid and good, but I'm wanting to play, damnit.

*sigh*
 

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