Then don't talk about it... or your post will vanish...hafrogman said:I see what you did there.
Piratecat said:Hey, you edited my post! You BASTARD. Change it back!
Umbran said:His address is available in a stickied post at the top of the Meta Forum[/color]
I've never had these discussions at my table while playing 3E. NEVER. You've just been hanging out too long on EN World. The atmosphere here is poisonous. You have let it corrupt you, and lead you away from the "Fun. Imagination. Stories. Mystery. Magic."Rel said:I mean what's at the heart of gaming? Fun. Imagination. Stories. Mystery. Magic.
Seems like I've let those fall by the wayside amid all the discussions of tactics, balance, "what's core?", "does this model reality?", and "where's the verisimilitude?" When did I start using the word "verisimilitude" on a regular basis anyway?
I'm sure it was, but the OD&D==fun correlation isn't causation. You played OD&D before you became in EN World regular. That's the real cause.Rel said:With Gary passing recently, it had me reflecting back on gaming with him this past GenCon and how much pure fun that was. None of the other BS that we're constantly reading about here on the boards. Just the magic of enjoyment that comes from exploring a dungeon, falling down a 10' pit and smashing skeletons while finding a Shield +1.
On the fly game design at its worst. Not even EGG at his height could think up rules on the fly as well balanced and intuitive as a whole team of really smart designers with hundreds of play testers and months of lead time at their disposal.Rel said:There were no attacks of opportunity (although Gary could have given somebody one if he felt it was warranted: GM judgement at work). There was no counting squares. There was no big list of abilities that could be used 1/day. There were no skills to track. We had Sleep and Charm Person and we LIKED IT. And for anything else you could make a Dex check.
What's to keep track of? How many HP you have and whether you'veRel said:Just think of how much easier that is to keep track of.
Simplified ruleset? DM Fiat? More like "We couldn't bother to make a complete ruleset, so you have to do it yourself." And your so-called "preparations" would be just as easy in 3E if there were no actual rules to compare your NPCs and Monsters with. What you're really trying to avoid isn't the "hard work" of making an NPC or Monster "to spec", but rather you're trying to avoid the embarrassment of one of your players whipping out the D&D 3.5 MMIV and showing you, conclusively, just how badly designed your monsters are. You can't handle the heat, so you've gotten out of the (3E) kitchen.Rel said:How much easier is it to PREPARE for?! When I think of running other versions of D&D, I think my players must assume that I am MADE of free time! And if I'm going to spend the time to prep the game at all then they can certainly live with a more simplified ruleset where I'm granted a bit more GM fiat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.