jayaint
First Post
For all the EN'ners who've seen the David Fincher movie "Fight Club" I was wondering how one could go about translating the Tyler Durden/Narrator characters into a single PC for a DnD game.
Some Ideas my gaming group and I have had:
-Flaw: Multiple Personalities: Character is unaware of the seperate facets of his/her personality, even so far as alter egos. When confronted with information relating to a seperate personality, the character is stunned.
-Flaw-based-Feat: (Only available with Mult. Pers. Flaw) Insomnia: Character can run on less sleep, to the point of constant wakefulness, so long as the time is split between seperate psychological entities that believe they rest/sleep. If the lesser personality goes more than two sun-events without switching, they will "nod off" at some point. (i.e. sunrise, then sunset... before the next sunrise they will be forced to make the switch.) The Dominant personality will act just a "normal" PC in regards to tiring and sleeping.
-Minor ability score adjustments. CON and INT scores would be the same. DEX and STR points can be exchanged on a one for one basis, the same process for WIS and CHA.
-Alignments must be different.
-If the character makes a Spot check to believe that he/she is alone, then both characters may become active, and a domination battle may occur. (Some kind of opposed rolling, like with an intelligent magic item trying to doiminate its wielder)
-The lesser personality suffers a -1 to attack rolls and damage, and to skill checks, but gains a +1 to saving throw rolls for 1 day after a domination battle. (The dominant personality watches over the lesser one while it is adjusting)
-The "switch" occurs at the moment of sleep. Conan, the fighter, lays down and is awoken a few hours later for his turn at watch, however, it is actually character Merlin, the wizard, who is awakened, and he may need instruction as to what is going on.
Just looking for some feedback... I know this is very rough, but I think it could be fun to play, as our DM would use and abuse this (in a good way) and the characters would have fun role-playing opps.
Thanks
Some Ideas my gaming group and I have had:
-Flaw: Multiple Personalities: Character is unaware of the seperate facets of his/her personality, even so far as alter egos. When confronted with information relating to a seperate personality, the character is stunned.
-Flaw-based-Feat: (Only available with Mult. Pers. Flaw) Insomnia: Character can run on less sleep, to the point of constant wakefulness, so long as the time is split between seperate psychological entities that believe they rest/sleep. If the lesser personality goes more than two sun-events without switching, they will "nod off" at some point. (i.e. sunrise, then sunset... before the next sunrise they will be forced to make the switch.) The Dominant personality will act just a "normal" PC in regards to tiring and sleeping.
-Minor ability score adjustments. CON and INT scores would be the same. DEX and STR points can be exchanged on a one for one basis, the same process for WIS and CHA.
-Alignments must be different.
-If the character makes a Spot check to believe that he/she is alone, then both characters may become active, and a domination battle may occur. (Some kind of opposed rolling, like with an intelligent magic item trying to doiminate its wielder)
-The lesser personality suffers a -1 to attack rolls and damage, and to skill checks, but gains a +1 to saving throw rolls for 1 day after a domination battle. (The dominant personality watches over the lesser one while it is adjusting)
-The "switch" occurs at the moment of sleep. Conan, the fighter, lays down and is awoken a few hours later for his turn at watch, however, it is actually character Merlin, the wizard, who is awakened, and he may need instruction as to what is going on.
Just looking for some feedback... I know this is very rough, but I think it could be fun to play, as our DM would use and abuse this (in a good way) and the characters would have fun role-playing opps.
Thanks