Don Durito
Hero
Make versatile weapons 1d10/1D12.
Make Duelings style +1 AC and +1dmg when wielding a one handed weapon with a free off hand.
Make Duelings style +1 AC and +1dmg when wielding a one handed weapon with a free off hand.
If your DM is comfortable enough with the system to include optional rules, then they should be comfortable enough with the system to fix any perceived balance issues. That's just one of the reasons why feats are optional.They won't have access to GWM so damage would be a bit behind a greatsword user and a dex sword and board fighter has better initiative, ranged options, and skill choices.
If your DM is comfortable enough with the system to include optional rules, then they should be comfortable enough with the system to fix any perceived balance issues. That's just one of the reasons why feats are optional.
I'm not saying that a Dexadin should ever be a thing, but given the core math assumptions of the game, I think that allowing Dex to hit but not damage is a trap. The simpler solution is to not allow Dex to hit.
Feats and multiclassing are not an option that some GMs choose to use in my experience.
There an option that some GMs choose not to use and players almost always come in with the expectation they will be used.
I have a friend whose group only allows feats at level 1, racial feats, and select thematic feats like allowing casters to take ritual casting. The expectation is that player will mostly take ASIs.I've only played 5e with people that had a ton of 3e experience, and in those cases feats are default; if anything multiclassing is more likely to be a maybe.
In cases where feats are off the table there's really not much reason to go with strength.
Or play a fighter, come to think of it.
Trance counting as long rest.
My players gripes. Moving through ally position is difficult terrain. Prone requiring half you movement. (This mainly monks.)
Well, they should have also included a way to translate it from distinct feet to something less concrete, for TOTM, but I know a lot of people who use feet in ToTM as well, so...PCs with different movement speeds. If you want to faciliate theatre of the mind and gridless don't throw in distinguishing features in core that rely on a grid.
I like this, I’m always looking for new ways to limit feat-cheese, yet keep fighters appealing.I have a friend whose group only allows feats at level 1, racial feats, and select thematic feats like allowing casters to take ritual casting. The expectation is that player will mostly take ASIs.
Except fighters, who have the full list available to them.