Olgar Shiverstone
Legend
All of this late discussion of the highways and byways of ancient Italian empires and their relation to our fantasy roleplaying game of choice seem to boil down to me to the one quintessential question: What is the Soul of D&D?
I have my own answer, of course, and it suggests that the Soul of D&D, its very essence, is in what is experienced and achieved. Yet much of the roadway discussion seems to focus more on the externals, the body and clothes, if you will, of the experience. I submit that in the case of our preferred FRPG the Soul exists independent of both body and clothing, and while both body and clothing may inform our interpretation of the Soul, the essence of such can be achieved no matter what form of body or clothing one prefers. There are many games that do not carry the label D&D which I believe can carry its Soul; I also believe that many games played clothed in the sackcloth of D&D do not reflect its Soul.
But that of course, depends on some consensus of definition, so I put to you the question: What is the Soul of D&D?
I have my own answer, of course, and it suggests that the Soul of D&D, its very essence, is in what is experienced and achieved. Yet much of the roadway discussion seems to focus more on the externals, the body and clothes, if you will, of the experience. I submit that in the case of our preferred FRPG the Soul exists independent of both body and clothing, and while both body and clothing may inform our interpretation of the Soul, the essence of such can be achieved no matter what form of body or clothing one prefers. There are many games that do not carry the label D&D which I believe can carry its Soul; I also believe that many games played clothed in the sackcloth of D&D do not reflect its Soul.
But that of course, depends on some consensus of definition, so I put to you the question: What is the Soul of D&D?