95% of gamers
Are you sure?. Got a source for that number?
I have only seen a single FRPG campaign set in a published setting as written* in 34 years. IME, the DM nearly always brings something new to the table.
* oddly enough, it was in a 3.5 game.
95% of gamers
Then don't throw it out there- say something like "IME, most gamers..."Oh come on, of course I don't have a source for that number.
I'm afraid I misunderstood then. What is a "D&D world?"And you are (again) misrepresenting/misunderstanding what I said - I did not say that 95% of D&D gamers play in a published setting, but that they play in a "D&D world" - whether homebrew or not. This does not preclude DMs bringing something new to the table.
As I have stated before, D&D is medieval knights in ren-era armor worshipping greek gods who follow a pastiche of modern morality fighting against brain eating space aliens from the future (and sentient acid-jello).
Edit: Is this the soul though? No. Because there is no one singular soul.
While that definition eliminates most of D&D's published settings- what of Giant Space Hamsters, Warforged and Thri-Kreen?- you may have something.
How many other FRPGs root their game in the real world like D&D does? Many of the things you see in the game- races, classes, supernatural beings, spells- have strong roots & nomenclature from RW myth & legend.
And other FRPGs?
I'm not saying D&D is rooted in the real world, because it frankly isn't.
For instance, in D&D it is assumed that all or most of the monsters in the various Monster Manuals exist in the campaign world,