A Little Diplomacy
Our heroes, now all on the ground, bind the kobold and begin nervously questioning it. Sandy is all too aware that there are more- probably
many more- hiding out around the outskirts of the town.
“What do you want? Who are you?” Federico asks.
“I am Yip!” the kobold replies. “And we simply want him- be wary of him!”
Turning, our heroes see that Tanthos has descended the ladder and started trying to sidle away. “Just hold on there,” Sandy snaps. “Why don’t you just come on over here where we can keep an eye on you.”
“They attacked me! I’m leaving-“
“Nobody’s going anywhere,” Sandy says dangerously. “So come over here until we decide what to do with you.”
Grumbling, Tanthos complies.
“Now what’s the story?” asks Federico, and Yip- or perhaps I should say,
the Yip- unfolds his tale.* It turns out that he is but one of an entire order, the Order of Yip, that consists of good-aligned kobolds devoted to Galador and raised in secret by the Church. Tanthos, apparently, “abused the hospitality” of the Yips, and worse acts are strongly implied. He is said to have “unnatural and abominable” interests in reptile-folk such as kobolds.
Tanthos protests that he is a follower of Ferax the Terrible,** and that he loves and respects kobolds. He means them no harm; he wishes only to aid them in achieving more power. Surely he cannot be faulted for that. All his differences with the Yips are merely philosophical, and any attempt to portray them as more than that is mere sophistry. After all, he didn’t actually
do anything to them, did he?
Our heroes confer, carefully watching the nervous dragon priest and the calm, bound kobold. By now people have emerged from their houses and are standing around nervously, and Sandy and Martini have set about trying to organize a defense, in case the kobolds attack. But determining what to do with the two prisoners seems of primary importance.
In the end, our heroes release Tanthos and tell him to get out of town. “I don’t like you,” grumbles Sandy, “and I
don’t trust you. So why don’t you take what head start you’ve got and get moving?”
Tanthos eagerly does just that.
Then, after another few minutes of discussion about the fate of the Yip, the party releases him. “Well, take care,” Federico says, “and stay out of trouble. And watch out for that guy.”
***
Airhead Ed is crying her pretty blonde head off. She sees the Yip moving off, released by Federico, and once he’s got a good head start she cries out, “They took the jam!”
As the townsfolk finally take notice of her, still sitting there at the table, they notice debris around her: overturned plates, spilled cups, pastries spilled on the ground.
“What?!” cries a halfling from the crowd.
”They took the jam!” Ed wails again.
“NO!” yells the halfling, springing forward, and scrambles through the scattered crockery, looking for something. He does not find it. “They took my jam!” he cries.
Clearly, this is Benjy Peachtree.
*I stole the Yips hook line and sinker from Arwink’s game. Check out his story hour for the original version.
**Ferax is a red dragon who was around a million years ago to witness the ignition of the sun. He lives on Strogass and claims an entire mountain range as his immediate lair- i.e. enter at your own risk. Ferax is probably the most powerful non-divine ranked entity you’ve read about in my campaign, no matter what you’ve read. He’s also probably more powerful than most lesser and intermediate gods. I don’t have stats on him, but I’ll guesstimate his CR at around 100 or so. Ferax is known for wiping out all the dwarves in twelve thaneholds (dwarven mountain cities) in a week and claiming all their treasure for his sleeping pile.
Next Time: The jam contest concludes!