Hot Pursuit, pt. II
“I don’t think they’re following,” Beau reports in hushed tones as our heroes stumble deeper into the darkness. The little light that trickles in from the entrance quickly fades into the background, and our heroes have no choice but to strike lights after they have rounded a few corners. Otherwise they risk too many injuries and extremely slow progress.
Our heroes clump together for a moment as torches catch and begin to burn. “We have to find another way out of here,” Sandy says urgently. “I don’t think we can expect to last long if those ettins catch us with our backs to a wall.”
Well, it’s obvious to them all that Sandy is dead right; so they hurry deeper into the blackness of the cave. A strange, animal scent fills the air. Suddenly Jawbreaker gives a cry of dismay and flails his arms wildly as something pulls him to the ceiling!
***
Outside the cave
“We will not go in there,” insists one of the hobgoblins. “Not unless you kill the cave monster first.”
The ettin that the hobgoblin is addressing exchanges glances with itself. “Told you,” says the head on the left, which is missing and eye.
“Stoopid,” the right head grunts.
“They right,” argues the left head. “Monster kill them in cave. Monster kills
everything that goes into cave.”
“We watch and see,” commands the right head.
The hobgoblin nods. “Yes,” he answers immediately. “The Master would not like it if they got away.” He looks around and points at a cowering goblin. “You!” he barks. Reluctantly the goblin shuffles over, trying not to look at anything but his feet. “We will listen for a while, and then you will go quietly and see what has happened!”
The goblin groans, but can only obey.
When, after a moment, the sounds of battle begin to come from deep within the cave, both heads of the ettin cheer, as do the goblinoids. They start shouting encouragement to the monster within, not even caring whether it understands their tongue.
***
In the cave
Sandy feels a strange disorientation, and suddenly he’s spinning head over heels, falling. He shouts out in pain as he slams down into a collection of rocks. Shaking his head, he groans, “What happened?” He struggles to his feet and glances at the opening ahead of him-
Except for him and Jawbreaker, the party is walking upside down on the ceiling. “Hey!” shouts Sandy. “How are you-“
Ethel, Federico’s faithful dog, darts forward, suddenly barking. From behind them, towards the entrance, comes a sudden burst of cheers and shouts. Though they are relatively far off, they are loud and boisterous; clearly the party’s pursuers anticipate some blood here.
Why are they on the ceiling? wonders Sandy, then it slowly dawns on him.
They aren’t- Jawbreaker and I are. Something... reversed gravity for us!
Meanwhile, below the befuddled Sandy, Timothy moves into the open area, his torch held high, and goggles at what he sees: a really big, happy-looking... raccoon thing. “Oh, an animal,” he sighs.
I thought it might be a monster. But it and Ethel are snapping at each other, and Timothy knows that an animal disturbed in its lair is dangerous, so he casts
slow upon it!
“Don’t worry, Ethel!” the sorcerer cries. “I’ll protect you!” He begins casting a
flaming sphere.
Then the others are there, too, rushing in with spears, bows, and axe.
Suddenly Jawbreaker and Beau give out cries of dismay as they drop back to the floor. The impact shakes both of them a little, and they both shakily rise. Then it’s Timothy’s turn; the sorcerer yelps as he suddenly falls up and smashes into the ceiling, then immediately falls back to the ground, leaving him nearly senseless. Then Ethel receives similar treatment.
Meanwhile, the big raccoon thing is shrugging off
magic missiles and, to some degree, blows. It bites at Ethel again, but the dog strikes back with furious power.* Jawbreaker rushes in and chops at it several times, cutting deep into the monster and splashing blood everywhere. Finally, as Sandy distracts it by stabbing it deeply in the side, Jawbreaker swings a mighty swing and cleanly decapitates it.
***
Outside the cave
“It’s over,” announces the hobgoblin confidently. “They must be dead.”
“We check,” the ettin’s right head insists stubbornly.
“But master, we heard what happened,” the goblin says timidly.
The left head frowns mightily, but the right head roars. The ettin’s right arm lifts up, and the goblin tries to run, but it’s too late. The club smashes his head like a zit. “WE CHECK!” the ettin roars.
“You!” the hobgoblin barks, gesturing to another goblin. “And you, you, you and you... and
you!” He grins. The bugbear he just picked out has been a troublemaker for quite a while. It’s about time he had a lesson in who’s the boss around here.
“You go too,” the ettin snarls at the goblin shaman, whose face falls.
***
Inside the cave
“Maybe we can rest if they think it ate us,” murmurs Federico.
“Maybe they’ll come in after us,” counters Thelonious. He takes up position near the area where the cave begins opening up, an arrow to the string of his bow.
The party assesses their situation. It could be worse, as none of them are down yet; but almost all of them are wounded. Federico expends what limited healing ability he has; much of it goes to Ethel, who took the worst of it during the fight.
Perhaps the worst piece of news is the fact that the cave is a dead end.
It is just as they are laying down to rest, with Thelonious on watch, that the search party arrives. The human ranger yells a warning and fires his bow at the hulking bugbear in the rear, but he misses.
The bugbear turns to flee.
Must report, he thinks, but then staggers as arrows and spears slam into him from behind, preventing his retreat.
But this group is about a half-dozen strong, and our heroes are wounded and tired, pushed near the edge of exhaustion. Whisperclick moves up to try to block the assault, but they tear into him with spears, and when he tries to tumble away he ends up nearly tripping and taking a heavy blow from the bugbear’s spear, which crashes entirely through his thigh and knocks him unconscious!
Even as the party strikes back, one of the goblins proves able to heal its fellows. Then it charges its hand with some sort of black energy and begins groping for a viable target. Our heroes try to back away from him.
“Someone help Whisperclick!” shouts Timothy, casting a
flaming sphere into the fray. He directs it at the shaman. Then he creates a second one and sends it after the bugbear. Thelonious has fallen back but is landing shot after shot, dropping two of the goblins. Then they’re too close to him for archery, and he switches to his battle axe, hewing about him. He yelps as a javelin from the bugbear whizzes past him, narrowly missing, and he leaps towards the big goblinoid. With a grin, the bugbear strikes for him with a spear, but ironically enough its foot catches on the bleeding Whisperclick and throws its blow off.
Thelonious steps past the bugbear. “Die, witch!” he cries, and strikes the shaman, cutting a red ribbon across his arm. As the bugbear tries to turn on him, Beau darts in and stabs it.
Timothy, meanwhile, charges up a
shocking grasp and soon he and the shaman are trying to touch each other while keeping the other from touching him- an interesting dance, to say the least. But it’s a dance that ends abruptly as Timothy pulls a
flaming sphere onto the shaman again, catching him unawares are lighting him on fire. The shaman screams and runs about for a moment before collapsing unmoving to the ground.
Thelonious’ axe finishes the bugbear, and somewhere in there the other two goblins fell; and our heroes quickly tend to the bleeding Whisperclick. His life is saved, at least for the moment.
“We need to get out of here,” Federico whines.
“But they have to be guarding the entrance. Especially in the shape we’re in, we can’t take on two ettins!” Naomi sets her jaw. “We should rest.”
“They’ll just send in more goblins,” Sandy groans.
“What do we do?” moans Federico.
Next Time: What
do our heroes do? Find out!
*Using her 1st-level fighter feat, Power Attack. Ah, yes: Ethel- dog fighter 1.
