A Death and Two Scars
7/23/369 O.L.G., 7 a.m., beneath the Pit of the Healing Springs
Our heroes, still in the cave complex where the magical springs are, discuss where to go next. “Have we explored the whole place?” wonders Sandy.
Beau replies, “No, there are still a couple more passages out of the big room those three elementals we fought were in.”
“That’s right! There were a couple of exits, but we found the secret door!” exclaims Federico.
“Well, let’s check it out.” The party finishes second breakfast (their natural rhythyms have shifted somewhat away from the sun), then begins the ascent. Soon they have reached the aforementioned secret door and re-entered the elemental chamber. Scattered bits of stone and water, and black marks on the walls, are all that remain of the slain elementals. Four passages, one of them very wide, lead from the chamber. Two of them the party has already explored; but the other two (including the wide passage) slope sharply downward, becoming scalloped like a set of slick steps.
Our heroes head down the narrower passage first. Very quickly the air becomes full of steam, which naturally leaves a skin of moisture on everything (not that the place isn’t already damp enough anyway!) This leaves the descent extremely treacherous, and the party moves very slowly as they pick their way downward. After dropping about 50’, the passage splits, and Jawbreaker leads the group to the left.
Finally the passage comes into a cave. The steam cuts visibility to about 10’. Cautiously, the party moves deeper into the chamber. Achtung flies in, little wings beating furiously, and spies a small pile of bones, coins and refuse near the edge of a very hot-looking pool. He swoops down to check it out, and something darts from the shadows behind him and suddenly he’s almost blind with pain! Something rough has wrapped around the urd’s throat and he’s been dragged back, next to the edge of the room...
The rest of our heroes gape in horror as Achtung struggles in the grip of a horrible creature the size of a halfling with tentacles instead of arms! And it has wrapped a tentacle around his throat from behind, and its other tentacle around one of his arms. His wings are crushed against it. He struggles to wriggle free, and Beau tries to help by firing a
ray of enfeeblement at the monster choking him, but unfortunately he manages to enfeeble Achtung instead! Disaster!
Jawbreaker hurries forward and slices at the beast with his axe. The monster winces back with a groan, but does not release its victim; nor does it do so when Naomi hits it with a
recall agony. Federico starts japing at it to inspire confidence in his friends, telling tentacle-monster jokes, and perhaps that it what provokes it the final step; for it releases Achtung, and before he can take a step, it pummels him from behind twice, each blow a deadly smash to the base of the skull, and the urd’s neck snaps each time!* He falls into the boiling water, and if there was any hope for him before it is lost now. Achtung is gone.
“Noooo!” cries Federico.**
Beau, Jawbreaker and Ezeekiel launch a massive attack on the little monster. It can’t do nearly as well against them as it could against an unprepared, unsuspecting victim. Between them they destroy it. Jawbreaker thrusts a hand into the water and pulls it back red. “Tsss!” he hisses. “Too hot. Urd dead.”
Sadly, our heroes sit down and have a meal in his honor.
***
11 a.m.
After mourning for an hour, the party moves on. They take the monster’s meager treasure, consisting of about 70 gp in coins plus some electrum pieces. Electrum is a gold-silver alloy that is no longer generally used for coinage, but once was. Our heroes take the coins; surely they are worth something. The other branch of the treacherous, steamy passage leads to another chamber. This one slopes sharply downward, filling with water after about the first 20’ of the place. As our heroes move in and begin searching the dry area of the chamber, the water is suddenly disturbed, and a huge lobster-like monstrosity charges out! It has some sort of writhing tentacles around its mouth, along with a set of monstrous clacking claws. The beast seems to have weird, insect-like features as well. Truly this thing is some kind of abomination!
Our heroes do what they can. Jawbreaker unleashes his barbarian fury on the beast, tearing into it with his sword. Ezeekiel fills himself with divine vigor, moving up, and ends up caught in one of the monster’s claws! He gives a cry of dismay. Naomi moves up to try to get into a better position, and it reaches out with its other claw and grabs her by the head! She screams in pain and rips free, but at the cost of one of her eyes!***
This thing is
deadly.
It squeezes Zeke in its massive pincer. The freedom fighter shouts in pain, and finally manages to break free, staggering a pace away. He is bleeding badly. A
scorching ray hits it, but it does not harm it; this monster lives in near-boiling water!
Naomi blasts it with a
mind thrust, and blue-green blood starts to leak from the monster’s eyes. It shudders and snaps at Ezeekiel, who manages to deflect this one, and then starts to pull back. Zeke takes a shot at it while it’s leaving and slams his axe into the monster’s head! It shudders and drops.
“What the hell was that?” wonders Sandy. Nobody has an answer, but Naomi has an even better question.
“Can we eat it?”
***
Noon
Back in the elemental chamber, our heroes examine the other, 40’ wide passage. It too descends, but it is much dryer and the steps are wider and less treacherous. The party starts down, and the passage twists to the right before opening up in a chamber. Sandy starts into the chamber, and then something wet drops on his arm from above.
“What the hell-“ he begins, but then he’s gasping in pain. In horror he watches as his arm starts to turn green. “Green slime!” he screams, backing off and looking up. “Bring me a torch! Argh!!!”
His friends rush to aid him. He burns his arm until the slime is gone, but he is badly wounded, seriously debilitated.
The patch of slime is small enough to navigate around in the wide passage; entering the chamber, our heroes find a dwarven skeleton missing its legs below the knees. His corpse wears corroded, useless armor. At his belt is a ruined axe. His metal boots are still in good shape. His purse still holds a few coins (which our heroes take). And chiseled into the wall is a short, despairing message in dwarven runes. It seems that he lost his legs to the slime and was trapped here, where he died.
“Well, now we know what happened to the dwarf whose campsite we found,” remarks Naomi.
“I think we’ve explored this whole place now, right?” Federico asks. The others agree.
”Then let’s move on,” suggests Sandy.
Our heroes at last ascend from the caves and emerge again into the daylight.
Next Time: Enter: Brickneck Hot-Metal!
*This was a 6th level rogue choker. It surprised Achtung and got the ol’ free attack in, then won initiative and got to continue a barrage of sneak attacks. Poor Achtung!
**I don’t know if the general readership has noticed this yet, but pretty much every time a pc dies at least one other pc gives the Hollywood good guy death “Nooo!” Really, it’s not
my fault, I’m just the dm.
***Don’t have which one noted. If a player who posts recalls- I wanna say the left?- could you enlighten us please?
