the Jester
Legend
The Materialistic Monk
7/26/369 O.L.G., 11:30 a.m., skirting the edge of Sriti’s Jungle
When our heroes first meet Brickneck Hot-Metal, he is towing a wagon load of crap behind him. Among other things, firewood, torches, rope, a great length of chain, a spyglass- pretty much everything but a kitchen sink is in there. Watching the dwarf struggle towards them through the high grass, our heroes stop, amused. When he gets within hailing distance he greets them, and one of those conversations begins. You know the ones I mean- the ones that introduce new pcs.
“Hello, fellow travelers!” cries the dwarf. He makes a strange, low humming noise very loudly. “NNNNH! I am Brickneck, Brickneck Hot-Metal. May I offer you a drink from one of my ale casks?”
“You travel heavily, friend,” comments Federico wryly. “We will help lighten your load by drinking your ale.”
“Perhaps it’s time we cooked a proper meal,” suggests Naomi. “It’s nearly lunchtime.”
“Why thank you, friends!” the dwarf cries. “NNNNH!”
Somehow the luncheon turns into traveling together, and Brickneck joins our heroes.
***
Consult a map of Dyshim.
Dhali’s Fists, a range of mountains, bisect the isle along its north-south axis. To the west there are thick jungles over much of the isle, but several towns in coastal or plains areas. South of Sritivara- and thus, on the way if the party skirts around the southern edge of Sriti’s Jungle- is the town of Dovishtal, and near it is Fort Kintax, wherefrom the Strogassian forces had reigned with terror as their weapon. Ezeekiel fears that there might be political prisoners still trapped there, waiting to be freed.
Thus, Dovishtal and Fort Kintax are our heroes’ next stop.
***
7/30/369 O.L.G., Noon, Dovishtal
The sun is bright and hot when our heroes reach the small town of Dovishtal. It is almost exclusively human, with nearly all of the buildings fashioned of mud plastered into primitive-looking huts. It sits in the shadows of Dhali’s Fists. It is a dour, unfriendly place.
Upon entering Dovishtal, our heroes are interviewed by Mringling, the village’s head guard. He wants to know who they are, where they’re going, what they’re doing, etc. Cooperative visitors are allowed in to Dovishtal although they are charged 1 sp to enter. Leaving also costs a silver piece, or 2 sp for a citizen of the town. Lodging for visitors is available from the single stone hostel in the town square; a room (it turns out) costs 5 sp/night, and the food (poor) is another 3 sp/meal. Cheap, strong beer is the upside of the hostel’s hospitality: a mug costs only 1 cp, and the proprietor, Grimglad, offers ‘all-you-can-drink for an hour’ specials for 1 sp (or 1 gp for a dwarf).
Grimglad is a dwarf, and when Brickneck catches sight of him he works his way through the drinkers to speak to him, and it turns out that they are cousins. They have a long involved conversation in dwarven about some kind of forge or something, none of our heroes really catch the entire thing. Then there is a bit of animated arguing. When Brickneck returns to the party’s table, he looks a little miffed. After some cajoling, our heroes manage to get the dwarf to open up a little. It turns out that he and Grimglad are the last Hot-Metals (to the best of his knowledge). Their ancestral forge is lost, and if it could be found again it could lead to great wealth, honor and glory. And Grimglad has found it- but it was dangerous, killing his other companions at the time.
”Until the clan has an heir,” Brickneck grumbles, “he won’t tell me where it is. He says one of us needs to married first before either of us go some place like that.”
“Jawbreaker was married once,” comments Beau.
“Well, I don’t want to be,” snaps Brickneck.
***
Rain settles in, warm and windy, making traveling impractical; so our heroes merely wait it out at the inn. Brickneck has a little trouble finding somewhere to park his wagon, attempting to find a free ride and being rebuffed at every turn by his cousin. Finally Beau gets fed up, lights it on fire with a scorching ray and hands over enough coin to recompense Brickneck. He can’t save much, but the dwarf manages to pull his long, heavy chain out, and he makes arrangements for storing it with Grimglad, who once again rebuffs all attempts at getting a freebie. (“Store yer chain for you? Sure, let’s call it 1 sp/day with a 10 gp deposit. Cousin.”)
Then it’s to Fort Kintax, where our heroes meet a nicer group of dwarves, rather than the Imperial Strogassian troops they had expected. “We moved in here and took over,” the leader of the dwarves states, “but they were already gone. They hadn’t had any reinforcements in nine, ten months probably; they could see which way the wind was blowing.”
The dwarven leader is named Derknin, and when Ezeekiel asks him about potential political prisoners he makes a face.
“We think they left a lot of the prisoners locked up to starve when they left. They weren’t... very humane.” He sighs. “You may find political prisoners down there, but I don’t know that any of them would be alive.”
Next Time:Our heroes enter the prison at Ft. Kintax!
7/26/369 O.L.G., 11:30 a.m., skirting the edge of Sriti’s Jungle
When our heroes first meet Brickneck Hot-Metal, he is towing a wagon load of crap behind him. Among other things, firewood, torches, rope, a great length of chain, a spyglass- pretty much everything but a kitchen sink is in there. Watching the dwarf struggle towards them through the high grass, our heroes stop, amused. When he gets within hailing distance he greets them, and one of those conversations begins. You know the ones I mean- the ones that introduce new pcs.
“Hello, fellow travelers!” cries the dwarf. He makes a strange, low humming noise very loudly. “NNNNH! I am Brickneck, Brickneck Hot-Metal. May I offer you a drink from one of my ale casks?”
“You travel heavily, friend,” comments Federico wryly. “We will help lighten your load by drinking your ale.”
“Perhaps it’s time we cooked a proper meal,” suggests Naomi. “It’s nearly lunchtime.”
“Why thank you, friends!” the dwarf cries. “NNNNH!”
Somehow the luncheon turns into traveling together, and Brickneck joins our heroes.
***
Consult a map of Dyshim.
Dhali’s Fists, a range of mountains, bisect the isle along its north-south axis. To the west there are thick jungles over much of the isle, but several towns in coastal or plains areas. South of Sritivara- and thus, on the way if the party skirts around the southern edge of Sriti’s Jungle- is the town of Dovishtal, and near it is Fort Kintax, wherefrom the Strogassian forces had reigned with terror as their weapon. Ezeekiel fears that there might be political prisoners still trapped there, waiting to be freed.
Thus, Dovishtal and Fort Kintax are our heroes’ next stop.
***
7/30/369 O.L.G., Noon, Dovishtal
The sun is bright and hot when our heroes reach the small town of Dovishtal. It is almost exclusively human, with nearly all of the buildings fashioned of mud plastered into primitive-looking huts. It sits in the shadows of Dhali’s Fists. It is a dour, unfriendly place.
Upon entering Dovishtal, our heroes are interviewed by Mringling, the village’s head guard. He wants to know who they are, where they’re going, what they’re doing, etc. Cooperative visitors are allowed in to Dovishtal although they are charged 1 sp to enter. Leaving also costs a silver piece, or 2 sp for a citizen of the town. Lodging for visitors is available from the single stone hostel in the town square; a room (it turns out) costs 5 sp/night, and the food (poor) is another 3 sp/meal. Cheap, strong beer is the upside of the hostel’s hospitality: a mug costs only 1 cp, and the proprietor, Grimglad, offers ‘all-you-can-drink for an hour’ specials for 1 sp (or 1 gp for a dwarf).
Grimglad is a dwarf, and when Brickneck catches sight of him he works his way through the drinkers to speak to him, and it turns out that they are cousins. They have a long involved conversation in dwarven about some kind of forge or something, none of our heroes really catch the entire thing. Then there is a bit of animated arguing. When Brickneck returns to the party’s table, he looks a little miffed. After some cajoling, our heroes manage to get the dwarf to open up a little. It turns out that he and Grimglad are the last Hot-Metals (to the best of his knowledge). Their ancestral forge is lost, and if it could be found again it could lead to great wealth, honor and glory. And Grimglad has found it- but it was dangerous, killing his other companions at the time.
”Until the clan has an heir,” Brickneck grumbles, “he won’t tell me where it is. He says one of us needs to married first before either of us go some place like that.”
“Jawbreaker was married once,” comments Beau.
“Well, I don’t want to be,” snaps Brickneck.
***
Rain settles in, warm and windy, making traveling impractical; so our heroes merely wait it out at the inn. Brickneck has a little trouble finding somewhere to park his wagon, attempting to find a free ride and being rebuffed at every turn by his cousin. Finally Beau gets fed up, lights it on fire with a scorching ray and hands over enough coin to recompense Brickneck. He can’t save much, but the dwarf manages to pull his long, heavy chain out, and he makes arrangements for storing it with Grimglad, who once again rebuffs all attempts at getting a freebie. (“Store yer chain for you? Sure, let’s call it 1 sp/day with a 10 gp deposit. Cousin.”)
Then it’s to Fort Kintax, where our heroes meet a nicer group of dwarves, rather than the Imperial Strogassian troops they had expected. “We moved in here and took over,” the leader of the dwarves states, “but they were already gone. They hadn’t had any reinforcements in nine, ten months probably; they could see which way the wind was blowing.”
The dwarven leader is named Derknin, and when Ezeekiel asks him about potential political prisoners he makes a face.
“We think they left a lot of the prisoners locked up to starve when they left. They weren’t... very humane.” He sighs. “You may find political prisoners down there, but I don’t know that any of them would be alive.”
Next Time:Our heroes enter the prison at Ft. Kintax!