The question is: are plot hooks rightly seen as punishments, given a more metagame-y perspective?S'mon said:I am 100% opposed to punishing players via friendly NPCs.
The question is: are plot hooks rightly seen as punishments, given a more metagame-y perspective?S'mon said:I am 100% opposed to punishing players via friendly NPCs.
D&D characters exist inside adventure stories. That dictates what's "logical". And in this case "what would have occurred" is more or less meaningless, unless you consider the game environment some sort of free-running simulation.Sol.Dragonheart said:I simply don't buy into the idea that NPCs should become targets or plot hooks outside of what's logical and would have occured in any case.
Hitting someone where they're vulnerable is a time-honored bad-guy technique.The annoying part about this, for me, is that if said NPC had never gained the affections of the PC, none of this would have happened.
I see this as the game being as contrived as it's source materials. If you want more realistic character interaction, there's always Jane Austen d20.Said NPC suddenly and inexplicably becomes embroiled in numerous plot threads, re occuring appearances, and all manner of other tomfoolery that forces the PCs to take action to help them. This is, to me, just as bad and forced as DMNPCs who solve all the parties problems are.
Sure. But it's unrealistic not to expect a little kidnapping. Look at actual court politics (or actual comic books). Threatening the powerful via their weakest links is par for the course.Create an interesting, different character that has close family, good friends, and is out adventuring in part to make the world a better place for those people, or only for a while as he works to win through so he can return to his loved ones, would be a great change of pace.
A gather information check.Sol.Dragonheart said:The annoying part about this, for me, is that if said NPC had never gained the affections of the PC, none of this would have happened. How precisely do the BBEGs have this immediate and all seeing knowledge of who PCs care the most for, anyway? Do they have spies constantly observing the PC ready to strike at anyone who becomes close to them for the merest of instants?
Sol.Dragonheart said:I've noticed a trend that off screen NPCs are, in one way or another, virtually always detrimental to the party and I was wondering why that is. To elaborate, it seems that every time a PC has a friend, a family member, or develops a connection with an NPC introduced during the campaign arc, they become a liability to the party. At one point or another, it always seems this NPC that is cared for becomes endangered, hurt, or even killed due to the machinations of the PCs foes, and the worst part is, it seems like aside from 24/7 watch by the party themselves, they can never stop it.
Mallus said:If you want more realistic character interaction, there's always Jane Austen d20.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.