Raven Crowking
First Post
JDJblatherings said:All of those good turns should be possible as well, every NPC isn't out to get the PCs or an easy victim. But tying adventures to exsisting relationships with a PC is a good idea. If each PC only has 2 adventures caused by friendly NPC victimization/betrayal the stereaotypicla 4 player party is gogin to have 8 of those adventures over a 18 month long campaign. They shoudl also get gifts, safe hosues, soucrces for replacement PCs. (An easy way to explain a replacemnrt character is a relative of an NPc the players have helped before, i'm amazed how seldom I see this however. )
Exactly so. Players are sold on what they get out of the relationship, so that when the BBEG finally does kidnap Sis, the players can easily see what is going to be lost. Two hooks with that PC could easily be (1) Sis asks a favour and (2) Sis is eventually exploited as the PC's weak spot.
OTOH, using a character pool, Sis might also be a PC, and the "Sis asks a favour" could be an in-game event controlled by the player, whereas "Sis is exploited" could be part of an adventure that goes horribly wrong.
RC