Off to War (always recruiting) OCC Year 2:

I don't read the threads where my character isn't (though I did do a lot of reading before creating a character). Like Fangor says, history is written by the victors. I'd rather hear about what happened from the characters involved than read "the truth".

Fighting for your life is for people (characters) interested in killing stuff. Alden is a big chicken who doesn't want to die. Interestingly I never thought of him like that when writing him... Playing him for a few posts gave me the impression that he would be like a "normal" person in a battle - :):):):) scared and a preference for being a live coward rather than a dead hero. :) Besides which, if just one of the original characters "survives" then the story remains more-or-less intact. I can then roll up a half-orc Barbarian and crush all opposition in glorious level 1 combat.
 

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if i have free time I will read up on the thread, but normally i want to see want happens when they meet.

as for characters, one of the best parts of characters is seeing them evolve. Someone who is a coward at the beginning can become a battle-hardened commander at the end. it is all how it progresses.
 

Woohoo!!! LEVEL UP FINALLY!! Here is the post, I will link it back to character sheet as usual.

Level 4: Another Level in Dragon Shaman
+1 BAB
+1 to FORT and WILL saves
Breath Weapon - Acid Line, 30', 2d6dmg, 1d4 rounds recharge
Draconic Resolve - Immune to Paralysis and Sleep Effects as well as Immune to Frightful Presence of Dragons
+4 Skill Points (+1 Bluff, +1 Craft, +2 Hide)
+1 Stat Point (+1 Dex)
1d10+2HP (About to Roll Here)

Level UP approved.

Ill do it here as well:
Level 3: Wizard level 3
Saves: +1 FORT, +1 Reflex
Feat: Extend Magic
Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);
Languages: Learned Auran.
Spells /day: +4 2nd level spells (1 base - 1 FSB + 3 FSB + 1 INT)
2 additional spells:Glitterdust, Summon Monster 2
HP: 6

If you put one rank into Speak Languages you only get 1/2 a rank so you would be learning the language but not yet know it. If you put in 2 pts for "1 rank" then you would get the language in full.

Level UP approved otherwise.

HM
 



Alexander is a Glass Bolder, not a cannon, a bolder, mainly because there is only one, practical, way to stop him once he gets going XD
Also, even if he dose 'die' expect him to comeback latter: he is a PC with a background that almost demands he will, sooner or latter, be revived; all be it somthing like a IC week/month would need to pass before he could be back in the RP (body retrived, sent back to his home, him revived, and than he would have to come back for revenge!)
 
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red ink time...

Tiagio "Tio" Anangale

BACKGROUND
I had a decent, happy life. My father was an information broker and auctioneer; my mother, a priestess serving the Velvet Proctor, the local God of Wealth and Law. At an early age, I was recognized for my singing talents and physical strength. I served in the Proctor's choir while attending a prestigious Bardic college. Though I did not graduate at the top of my class, my parent's influence and prestige landed me a cushy job with the Royal Constabulary, examining trade goods as they came and left the city. I even had a girlfriend, too... a dancer unlike any other.

The the War came.


Now i trudge through muck and filth, protecting the borders from invasion. I'm far from the warmth and comfort of home, far from the woman I thought I might marry...


... and I couldn't be happier.


Great background so am rewarding you with 100 XP of the bat. Note everyone gets +5 XP for their RG post.


APPEARANCE
Tio is a tall, ruggedly handsome man over six feet in height and an athletic build. He has shoulder length blond hair and a meticulously maintained goatee. His piercing blue eyes always seem to be smiling. He is dressed in full explorer's clothing and bristles with assorted weapons, favoring the long sword which is strapped neatly behind his back. His cloak bears the holy symbol of the Velvet Proctor, a gold-and-violet griffon rampant bearing a crown and clutching a thick key in one claw.

GENERAL
Race: Human, Gender: Male, Classes: Divine Bard (1st), Alignment: Chaotic Good

Need a link to Divine Bard please.


Age: 18, Height: 6' 2", Weight: 185lb, Hair: Blond with Goatee, Eyes: Blue
STR: 16, DEX: 12, CON: 14, INT: 10, WIS: 14, CHA: 14

Only spent 34 out of the 35 pts on abilities.

AC & SAVES

HP: 8
AC: 17, Touch: 11, Flat Footed: 16
Fort: +2, Reflex: +3, Will: +4

COMBAT
Initiative: +1
BAB: ?
Grapple: ?

Longsword (Melee): +3 (1d8+3, 19-20/x2)
Dagger (Melee/Ranged): +3/+1 (1d4+3, 19-20/x2; Range 10)
Sling (Ranged): +1 (1d4+3, x2; Range 50)
Whip (Melee): +3 (1d3+3, x2; Range 15; trip, disarm +2, reach; non-lethal, armor negates damage)

FEATS
1st Level: Able Learner, Alertness, Medium Armor Proficiency (Shield Proficiency, Light Armor Proficiency).

Proficient with all simple weapons as well as longsword, rapier, sap, short sword, short bow, and whip.

SKILLS
Bluff +6, Disguise +6, Knowledge (Arcana, Local, Nature, Religion) +4, Perform +6, Sense Motive +6, Spellcraft +4

Skill points: 28 [6 (class) + 0 (int)] x 4 + 4; I see only 26 points spent.
List ACP: -6
Also list Spot and Listen as they get the Alertness bonus.


ABILITIES
Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

Spells (2/day, DC 12): daze, light, mending, message

EQUIPMENT
Scale Mail armor, Heavy wooden shield, sling with 10 bullets, whip, 3 daggers (leg sheath), longsword, explorer's outfit, backpack, bedroll, crowbar, 3 pieces of chalk, flint and steel, belt pouch, sack, waterskin (total weight: 70 lbs)

Money: 16 g, 20 s, 50 cp

Have starting money at 100gp and money spent at 86.33gp. (leftover gold at 13gp, 6sp, 7cp; Have total weight carried at 71 lbs.

Carrying Capacity:
Light: 0-76
Medium: 77-153
Heavy: 154-230

EXPERIENCE POINTS
0 +105

All and all about ready.

HM
 

Bard Variant: Divine Bard

Not all bards are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people's religious beliefs.

Class Features


The divine bard has all the standard bard class features, except as noted below.

Spellcasting


A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells.

To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score) equal to at least 10 + the spell level. All other Spellcasting factors, including bonus spells and save DCs, are still determined using the divine bard's Charisma score.

Like druids, paladins, and rangers, divine bards need not designate a specific deity as the source of their spells. However, a divine bard can't cast spells of an alignment that doesn't match his. Thus, divine bards cannot cast lawful spells (since bards can't be lawful). Neutral divine bards can't cast any spells associated with an alignment (and are thus relatively rare).

Add the following spells to the divine bard's class spell list: 0—create water, cure minor wounds; 1st—detect evil/good/law, protection from evil/good/law; 2nd—consecrate, desecrate, gentle repose; 3rd—magic circle against evil/good/law, prayer; 4th—remove disease, speak with dead, sending; 5th—divination, restoration; 6th—commune, hallow, unhallow, raise dead.
 

Fighting for your life is for people (characters) interested in killing stuff.
Or the desperate with no other option. Which is getting more and more likely for you...

Alexander is a Glass Bolder, not a cannon, a bolder, mainly because there is only one, practical, way to stop him once he gets going XD

A boulder only in words, though he is definitely glass.

Also, even if he dose 'die' expect him to comeback latter: he is a PC with a background that almost demands he will, sooner or latter, be revived; all be it somthing like a IC week/month would need to pass before he could be back in the RP (body retrived, sent back to his home, him revived, and than he would have to come back for revenge!)

HM made the comment (quite some time ago, I'll admit) that Raise Dead is a possibility for anyone who falls (Fallon). So you didn't need the contrived 'family connections' for it anyway. Of course, if the Krenshars (or Gnolls) eat you, there won't be anything to Raise. :p
 


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