HolyMan
Thy wounds are healed!
For: Aldern Foxglove
Where's Aver's background I thought I read some stuff on him before? About him exploring human lands and such?
I don't think that I gave you feat replacements that when would become redundant. I thought you told me you were going to go wizard at LvL 2 and wanted the cantrips and familiar already established. We were to trade out your first lvl feat and most of the rogue weapon prof and light armor. Than when you lvl'ed you were to get them back along with the other abilities of a wizard you didn't have.
So here's what you should have for feats, skills, and abilities:
Feats: +2/+2(stealthy), 1st lvl?? (PBS), scribe scroll (G.wizard lvl1), Armor Prof. Light (rogue)
Skills: every skill a class skill but - Handle Animal, Heal, Ride, Speak Language, and Survival
Skill Points: 69 pts.
Class Abilities: sneak attack +1d6, trapfinding, summon familiar, generalist wizardry, spellcasting, spellbook, Prof w/ all simple weapons, Prof w/ hand crossbow, rapier, sap, short bow, short sword, longsword, long and short bow (and composites)
Going over your character I see the highlighted stuff missing. As it is Aver loks like he isn't prof with any weapon. I know it is like a givin that you have this weapon prof or that or since you have one lvl of Rogue you have trapfinding and sneak attack. But not so with the swap rules. If you were to play it as is I would say just paste in a link to the class in the srd.
Looking at Aver I see a few things I have a question about or think are wrong and a few things we could swap and have him set.
First -
- Class is Rogue/Wizard and level should be listed as 1/1
- Hit Doce should be 1d6+1d4+2
- Shortbow dmg is 1d6
- Feats should list where they are from
- Skill points still listed as 60 but 69 are spent
- Spot/Listen modifiers listed as +4 but have it marked as racial and not racial + familiar
- Spells per day list zero lvl as 5 but should be 3/day
- no racial abilities listed or bonuses (like the +2 to save vs charm and compulsion)
- No class abilities listed and or weapon Prof (which is the big one)
Now I see an easy fix here as you have listed what you want i.e. Precise Shot as a feat and everything else you should already have.
You could trade out Light armor prof for Precise Shot if you wish and you are set plus have all your weapon prof. intact
********************************************
Now about skills as class skills. I see this a little differently. I don't see it as a class thing but a way a character focuses themselves due to enviroment, people in thier lives (i.e. watching some do a certain skill), and other factors. Which certainly class plays a big part.
A wizard who spends lvl after lvl as an apprentice and studying everyday is alot different from the traveling wizard who learns on his own while trying to survive in the wild. The first would have Know-planes as a class skill from studying large tomes on them. The second would not so much have that as a class skill, but would swap it out for Hide which is very useful when ogres are around.
Or like my two fighter comparison one growing up in a city running the streets would have different "class" (or better yet focus) skills than one who grew up in a small village deep in the forest.
I see Aver as a Rogue and not really a wizard. To me wizardry is something he picks up because everyone says you need to study hard - study long but he snaps his fingers and *snap* like that he picks it up. He studies it because it is interesting and may help in future endeavors so he is now giving it more focus, but deep down he is all rogue.
This brings me to skills. Although he maybe studying his spellbook a little more each day and wandering about the use of a spell or what it would be like to fly he is still out and about in the world and you need certain skills to survive (or quick feet).
I think you need only make some swaps of your wizard skill list for those survival skills. Here's a short list of wizard skills Aver would probably not focus on and could swap out. If you do they need to be listed even if you don't put ranks in the one you swap for. Kind of like we are customing a class to serve the concept.
- Knowledge Skills to swap out:
Arcitecture & Engineeringdungeonerring
geography
nature
religion
planes
Again he would have passing knowledge of this stuff not the devoted knowledge which comes for being able to get 1 Rank for 1 point. That would give you 6 class skills and you could trade out Scribe Scroll for 2 more.
Sorry it's so long just wanted to get it all out.
HM
Where's Aver's background I thought I read some stuff on him before? About him exploring human lands and such?
I don't think that I gave you feat replacements that when would become redundant. I thought you told me you were going to go wizard at LvL 2 and wanted the cantrips and familiar already established. We were to trade out your first lvl feat and most of the rogue weapon prof and light armor. Than when you lvl'ed you were to get them back along with the other abilities of a wizard you didn't have.
So here's what you should have for feats, skills, and abilities:
Feats: +2/+2(stealthy), 1st lvl?? (PBS), scribe scroll (G.wizard lvl1), Armor Prof. Light (rogue)
Skills: every skill a class skill but - Handle Animal, Heal, Ride, Speak Language, and Survival
Skill Points: 69 pts.
Class Abilities: sneak attack +1d6, trapfinding, summon familiar, generalist wizardry, spellcasting, spellbook, Prof w/ all simple weapons, Prof w/ hand crossbow, rapier, sap, short bow, short sword, longsword, long and short bow (and composites)
Going over your character I see the highlighted stuff missing. As it is Aver loks like he isn't prof with any weapon. I know it is like a givin that you have this weapon prof or that or since you have one lvl of Rogue you have trapfinding and sneak attack. But not so with the swap rules. If you were to play it as is I would say just paste in a link to the class in the srd.
Looking at Aver I see a few things I have a question about or think are wrong and a few things we could swap and have him set.
First -
- Class is Rogue/Wizard and level should be listed as 1/1
- Hit Doce should be 1d6+1d4+2
- Shortbow dmg is 1d6
- Feats should list where they are from
- Skill points still listed as 60 but 69 are spent
- Spot/Listen modifiers listed as +4 but have it marked as racial and not racial + familiar
- Spells per day list zero lvl as 5 but should be 3/day
- no racial abilities listed or bonuses (like the +2 to save vs charm and compulsion)
- No class abilities listed and or weapon Prof (which is the big one)
Now I see an easy fix here as you have listed what you want i.e. Precise Shot as a feat and everything else you should already have.
You could trade out Light armor prof for Precise Shot if you wish and you are set plus have all your weapon prof. intact
********************************************
Now about skills as class skills. I see this a little differently. I don't see it as a class thing but a way a character focuses themselves due to enviroment, people in thier lives (i.e. watching some do a certain skill), and other factors. Which certainly class plays a big part.
A wizard who spends lvl after lvl as an apprentice and studying everyday is alot different from the traveling wizard who learns on his own while trying to survive in the wild. The first would have Know-planes as a class skill from studying large tomes on them. The second would not so much have that as a class skill, but would swap it out for Hide which is very useful when ogres are around.
Or like my two fighter comparison one growing up in a city running the streets would have different "class" (or better yet focus) skills than one who grew up in a small village deep in the forest.
I see Aver as a Rogue and not really a wizard. To me wizardry is something he picks up because everyone says you need to study hard - study long but he snaps his fingers and *snap* like that he picks it up. He studies it because it is interesting and may help in future endeavors so he is now giving it more focus, but deep down he is all rogue.
This brings me to skills. Although he maybe studying his spellbook a little more each day and wandering about the use of a spell or what it would be like to fly he is still out and about in the world and you need certain skills to survive (or quick feet).
I think you need only make some swaps of your wizard skill list for those survival skills. Here's a short list of wizard skills Aver would probably not focus on and could swap out. If you do they need to be listed even if you don't put ranks in the one you swap for. Kind of like we are customing a class to serve the concept.
- Knowledge Skills to swap out:
Arcitecture & Engineeringdungeonerring
geography
nature
religion
planes
Again he would have passing knowledge of this stuff not the devoted knowledge which comes for being able to get 1 Rank for 1 point. That would give you 6 class skills and you could trade out Scribe Scroll for 2 more.
Sorry it's so long just wanted to get it all out.
HM