Hi guys, I've just happened on this thread a few minutes ago and decided to join in the fun. I've talked with HM about doing a character in my nick's namesake, a samurai from the complete warrior. HM gave me a few ideas to run with background wise and suggested I come to you guys for help.
So far I have one idea: My character would come from a far away eastern land. Him and his family would have been unjustly exiled with his father not even allowed seppuku (ritual suicide). They would've traveled to the Five Kingdoms where they've settled down. Hoping to regain his family's honor, my character, trained by his father would have sworn himself to a local minor lord.
The lord would have to be very minor yet knowladgeable enough to know about samurais, so that accepting the services of a samurai and sending him off to war would benefit him in the long run.
If you guys have idea about the lord or other suggestions, I'm all ears
Before anything else, welcome!
Now, on to advice... Speaking from a power-oriented standpoint, the Samurai class is near-garbage. Sorry.![]()
So is there any particular reason you really want the class, other than the name? Because names are easy to change.
And the way HM has set up with the various trades, it would be easy to swap in a few things you like about the class into a class that is generally much more useful/powerful.
In any case, personality does tend to be more important than class. I suppose I should note many pieces of advice from me will come from two points of view. On the one hand, I support making your character potent and able to keep up with the rest of the party. And on the other hand, I advocate preserving the idea/theme/style of the character.