There are some spells that are nonbroken yet too powerful for their spell slot, compared to other spells. For example, Bless and Hunters Mark. These should probably become class features for the Cleric and Ranger, respectively, instead of spells, since they dont actually break the game. The problem is they make other spell options less likely, thus discourage a diversity of spells. For some players the pressure to take Bless or Hunters Mark becomes a boring monotony.
The 5e designers worked hard to remove broken spells from the 5e spell list. At the same time, there seems to have been less attention to spells that are subpar. The problem is especially painful at higher spell slots, where viable spell choices are truly disappointing after striving to attain such a high level.
In the future, I want to see a finetuning of the spell list. Often this finetuning is simply changing the level of the spell to a lower level, where it becomes a more competitive choice.
Some spells need rewriting or removal from the spell list. A number of spells from the old schools spell list are now almost useless in 5e, like Identify because now a short rest can identify any magic item, Legend Lore because a history check uncovers the same info and more, Resurrection at slot 7 because now Revivify at slot 3 makes the higher level spells rarely happen, if ever. And so on. Many spells are terrible. The underpowered spells now require the kind of attention that overpowered spells received earlier.
Yeah, no spells are overpowered. But lots of spells are disappointing (to put it politely). Too many underpowered spells disrupt the game, in that what could be interesting concepts prove to be nonviable compared to other options in the same spell slot. It is a similar problem with feats. Too many feats are noncompetitive with other feats.
Yeah, no spells are overpowered. But lots of spells are disappointing (to put it politely). Too many underpowered spells disrupt the game, in that what could be interesting concepts prove to be nonviable compared to other options in the same spell slot. It is a similar problem with feats. Too many feats are noncompetitive with other feats.
Rated things as dissatisfied that I would otherwise have been satisfied with, like the Hexblade and the new Ranger subclasses, because they should of been part of the core class.
You do realize that by doing this, you're doing more harm than good, right? They don't know your reason. They only see the ratings. So they see lower ratings on classes where they should have been higher. Doing what you did skews the value of surveys based on how the methodology of this survey is set up.
No, it really doesn't.
They don't need reasons, that's for future surveys, they say as much. What skews the value of surveys is not doing as I did, and voicing dissatisfaction about things like how classes are structured.
I had it easy, all of my "which class is more powerful" were non-caster vs. caster.
This survey is about how satisfied you feel with each of the classes. You rated them lower than you actually feel, based on the timeline of implementation, which had nothing to do with how satisfied you are with the actual class. That skews the satisfaction ratings lower falsely.