Official Nostalgia Thread (thread necromancy)

128. Ah, Tegel Manor and it's balrog butler. 129. D&D had balrogs in it, and they were mean, nasty things indeed.
120. All nexes on hexmaps were numbered, because the early wargaming maps had to have them that way.
131. Games came in ziplock baggies because there would be components in there, like charts and such, that wouldn't be bound in the stapled rulesbook.
132. Miniatures were, like a buck, if that. And they were made of pure lead, as God intended.
133.The FLGS had tables in the front room that anyone could use to run a roleplaying game. The wargamers usually used the big tables in the back because they needed a hell of a lot of room. There were no little card-playing rugrats, either.
134.The AD&D Monster Manual was the first AD&D book to come out and preceeded the rest of the books by several months! So, we had these hints and ideas of what the new rules were going to be, but no way of determining what they were until we got the Player's Handbook. Then we had to wait for the DMG because all the important combat stuff was in there, as well as the magic items.
135. You rolled hit points at first level so, yeah, you could be a fighter with 1 hp. You got hit, oh crap he's dead. There was none of your fancy '-10 hp' rules. 0 was dead.
136. Judges Guild was a huge concern and produced tons of adventures for almost everything under the sun, as well as settings and sourcebooks.
137. No one knew what 90% of all those freaky polearms were except the creepy old wargaming guys who could rattle off statistics of the English army of 1201 and almost come to blows over how far an English longbowman could shoot vs a French crossbowman.
138. No one ever bothered with weapon speeds.
139.You used to get 1 XP for every gold peice you managed to cart out of the dungeon and get to a safe place. This was the A-#1 most commonly house-ruled-out-of-existance rule in the universe.
140. The Dragon had the occassional bare breast shot. There's one illustration near the back of one issue to accompany an article about inns or parties or something, showing imps carvorting with naked elf chicks. This is most likely the source of the long-running Steve Jackson 'naked elf chick' in-joke.
141. One cover of the Dragon shows a guy flipping a bird at the opponents behind them.
142. Photocopiers were not as common as they are now, so there was a reason to buy packs of pre-done character sheets. We bought one pack, and one guy went to his dad's office to use their super-duper state-of-the-art copier and printed off like 100 of each sheet for each of us. They were double-sided sheets on paper the color of the original, so they looked perfect. He even used the drill to put binder holes in them. No-one we knew ever bought another pre-made character sheet pack. I still have some, since even we couldn't make that many characters.
143. Everyone that played had an abiding interest in either history, mythology and/or fantasy fiction, or all of the above. You never heard a player say 'I've never read Tolkien' or 'Who is this Leiber guy?'
144. Orcs were there for killin', not talking to.
145. EHP meant 'Evil High Priest'.
146. Levels had titles. We never used them, but every TSR product did, which meant we has to constantly check what level a 'Myrmidon' actually was since no-one could ever remember dozens of level titles.
147. 'Goblins (4): HP 4,4,3,2' was a legitimate stat-block in it's totality.
148. A Traveller character could be rendered legitimately on one line of text such as
'Lance' Marine Cpl A4575A Rifle-4 Air/Raft-2 Dagger-1 Cutlass-2 cr4566
149. You teased the newbie who thought 'Monks' were like Friar Tuck.
150. Newbie: 'Cleric? Why in the world would I want to play an office worker? Did they even have offices in the middle ages?"
151. There was no 'd'-whatever. All numbers were spelled out, such as 6-36 damage.
152. The only d20 was a '20-sider', which had numbers from 0 to 9 on there twice. Usually you had to color the 'high' numbers a different color and then lie to the GM about which was which. Your fancy-smancy dice of later years sometimes had a '+' on the high side.
153. Lou Zocchi
154. Space Gamer magazine
155. Steve Jackson Microgames. Chitin. Ogre. GEV. Warpwar. Wizard. Melee.
 
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156. Martian Metals ads on the back cover of Dragon.
157. 'Tales of a Semi-successful adventurer'
158. Different Worlds magazine. White Dwarf, when it wasn't a mini's house organ. Imagine magazine.
 

DungeonmasterCal said:
Whaddaymean was??? I'm lucky if I get 3 issues in a row. And I subscribe!!!!!! Every month is like a condemned man waiting on the governor's phone call!
I think you misunderstood my comment. I didn't mean that it was published and/or mailed infrequently, just that at the time it was one of the ONLY gaming resources available for gamers so the wait for the next issue seemed unbearable. Having online sources and contacts to thousands of other gamers now here on ENWorld and over at Dragonsfoot can easily be taken for granted.
 

Silver Moon said:
I think you misunderstood my comment. I didn't mean that it was published and/or mailed infrequently, just that at the time it was the ONLY gaming resource available for gamers so the wait for the next issue seemed unbearable. Having online sources and contacts to thousands of other gamers now here on ENWorld and over at Dragonsfoot can easily be taken for granted.

Heh..no, I didn't misunderstand at all. I was just griping about how I pay for a subscription and don't receive everything I pay for. :)
 

WayneLigon said:
151. There was no 'd'-whatever. All numbers were spelled out, such as 6-36 damage.
159 You often had to guess as to how to come up with strange damage ratings like this as well (Weapon does 5-8 damage, is that 4d2, 1d4+4, 1d8 reroll below 5?, Um, any clue on the 5-25 damage range?)
160 Weapons did strange amounts of damage (See previous 5-8 example)
161 The RPGA, newly formed, was so disorganized that you only needed to join once, and you were a member for life, even if you never paid your dues, sent them letters telling them to never send you any material again, or called them up and yelled at them. But you got to go through the no waiting line at Gencon.
 

162. if you were unlucky. You dad bought the game which had the chits in it. And you had to cut them out.
163. The character (what is pc stuff nonsense) sandwich was trapper (not 3 ring binder for your school you kids) on the floor and lurker above on the ceiling.
164. A fun time was when you got the module and dmed it before everyone else bought a copy.
165. you laughed at your friend when he bought a 30 side dice.
166. you go tired of the golf ball sized d100 and either whacked across the street with your father's driver, used as ball at the local putt putt place, or got Piratecat to see how many he could hold in his mouth.
167. your younger player killed Thor. At least that what you claimed. He said you did it.
168. your cleric used a sharp and edge weapon called a Lucerin Hammer. And the gods said nothing.
169. The thief you playing chess with is the King of Cats.
170. Your party had copies of Talon's rocket 3 bladed sword, a light saber, Thudarr's hilt, a magic missle uzi, krull's what ever it was, and Captain America's sheild.
171. Every group had a dwarf with the "axe of dwarven lords".
172. At least every group you game with had some one who house rules filled a trapper (not the monsters! you kids give me a moment) keeper.
173. We invented gun powder.
174. Someone killed some else PC during the school year because of what happen in class earlier in the week.
175. The module maps were blue and white to prevent photocopies. So we put graph paper over the map, felt tip it then copy it.
176. Some loser who use the school copier to photo copy the whole book. Even sometimes spending more that what cost to buy the book.
177. Toys-r-us, B Dalton, and Waldenbooks all carried the PHB.
178. Marvel comics had d&d cartoon ads in them.
179. We raided our monopoly, sorry, risk, games so we could get enough dice for that 20d6 fireball.
180. If we failed a save, all our items had to save, sometimes they would fail and our pc would go up like a roman candle. And we like it.
181. If we didn't feel like D&D we played Dungeon.
182. we would sneak into the computer room in school and play Adventure (a d&d rip off) by teletype.
 
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183. Twenty siders used so much, the sides were rounded off.
184. The crayon that came with the DnD basic set to color in the dice.
 


185. All PC Halflings were theives.

186. All PC Gnomes were multiclass illusionists.

187. The first PC to volunteer for rear-guard rank in the marching order was always the thief, so he could practice picking the pockets of the guy in front of him without being seen.

188. The best fighter was always at the front of the marching order.

189. You fired/threw one or two missiles a minute (three if you count darts as a weapon). Talk about your reload time and lining up your shot.

190. Two tactics. Attack and Run Away.

191. Cross country travel was far more dangerous than the worst dungeon. 300 Orcs in a random encounter anybody? Who knows Orc for "We surrender, be merciful"? How about common for "Roll a new party"?

191.1 Actually fighting 300 Kobalds as a high level fighter and being practically untouchable and able to make 1 attack per level against them, each attack always hitting (bar the dreaded roll of 1) and killing them outright (poor half-hit die kobalds).

192. Falling several hundred feet and only taking the maximum 10d10(?) damage and walking away as a high level character, ready to fight on at full ability despite the damage.

193. Opening a door and fighting two abreast in the doorway to limit the enemy horde in the room to fighting you two at a time.

'nuff fer now :)
 

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