Official Nostalgia Thread (thread necromancy)

Elf Witch said:
Sometimes nostalgia hides some rather unpleasant things.

More seriously, yeah pubescent teenage guys really weren't the best folks for the ladies to hang out with. But that would have been true whether playing D&D, going to a movie, watching tv, or whatever. Thank goodness most of us outgrow that stage.
 

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Mark CMG said:
40.) Sometimes you heard, "Pass the mucilage. The woodgrain peper is peeling back off my boxed-set, again."

I really miss boxed sets, I wish wizards would do some like they did for AD&D.
 

Not sure where we are in the counting but I'll add the following:

59 None of this mamby-pamby d6 Str damage crapola, if you got poisoned back in the Day boyo, you'd better make that saving throw. Anything that used poison was scarry as Hell.

60 Oh, and talk about soiling your chainmail, when the Level Draining Undead showed up, you'd better strap 'em on. None of this two shots at saving throws crap, lose that level punk and deal with.

61 What, got no magic sword? Better haul arse outta there then.

62 Assassins and Illusionists! 'Nuff said.

63 On the rare occasion that you might want to bluff an NPC or get some info out of him, you actually had talk to him rather than just rolling a d20.

64 Rangers and their d12 Long Swords kicked the ever-lovin' crap out of Ogres, Giants, etc.

65 The mere mention of the phrase Troll Central or Troll Heaven would send most of your players into complete cardiac arrest.

66 There was a very good chance that at some point, you were using some bizarre polearm of which you had no idea of neither its origins or even what it looked like.

67 The players actually hated the Drow.
 

68 Rolling your d20s 100 hundreds to find the one that rolled statistically better. (I still do this)

69 Walking into a room in the dungeon which contained a giant beetle, two bugbears, and three imps and not even bothering to question why such an odd arrangement of creatures exist in harmony in the same room.

70 Seeing your friends d100, and deciding that it was the coolest thing in the known universe.
 



Andre said:
More seriously, yeah pubescent teenage guys really weren't the best folks for the ladies to hang out with. But that would have been true whether playing D&D, going to a movie, watching tv, or whatever. Thank goodness most of us outgrow that stage.

Actually I was not a teen back then and the people I played with were in their early 20s. I now game with guys who were teens back then and yes they outgrew out it and the guys in thier 20s who are my age still hang onto the old sterotypes. :confused:
 

Andre said:
Excuse me, but this is a rose-colored glasses zone. For reality, take the first door on your left. :)

Sorry I have misplaced my rose colored glasses today. Its been a bad day. :( Hopefully I will get a chance to vent on monsters tonight. :lol:
 


#56. The orcs in room #3 never heard or reacted to the fireballs, battle cries and weapons clanging from the adjacent room #2. When encountered, the orcs in room #3 will still be playing cards or shooting dice.

#57. Waiting in a barren room with no food and a single door is a fine way for a given monster to spend its life.

#58. Player characters often knew the treasure rating of a creature encountered randomly (C'mon U or V), and may make decisions about facing the creature based on this.

#59. Equipment: 10' pole; 10 iron spikes; small, iron mirror; a hooded lantern; 4 flasks of oil; flask of holy water; 2 weeks iron rations; chain mail; longsword;p 2 daggers. If the money works then there is no other thought as to weight, where it fits, how to carry, etc.

#60. Boots are high, hard if you are a fighter or cleric; low, soft if you are a thief or M-U (Yes, M-U, not "wizard"). Low, hard and High soft exist, but anyone using them is clearly just being difficult.

#61. When first exposed to AD&D (after playing Basic) you are amazed by the new vistas open to you when you can be both an "elf" AND a "thief", instead of having to choose elf as a character class.

#62. Only MU's get ninth level spells. They've devoted their lives to magic, ignoring all other pursuits (other than dagger, dart, and staff)! Throw 'em a bone for pete's sake!

#63. Clerics have to use blunt weapons....they HAVE to! (I still can't get over this, and still refuse to use sharp weapons with my clerics)
 

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